macos

  1. clee2005

    Using Mac and PC versions on the same project source

    Hey guys! I just got a new Macbook (M1 pro) and it's ridiculously fast. So much so that I want to use it as my main workstation. I've been using Windows for GMS2 up until now. My question is : does anyone have experience using the MacOS and Windows versions of GMS2 at the same time on the same...
  2. indieAlpha

    Mac OSX MacOS Monterey

    Hi, The version of MacOS is now out, is it safe to install it? GameMaker would not start on the beta, this is why I am asking! Thanks, Aaron
  3. J

    Mac OSX My code editor is crashing

    I can type normally, except when I put "". When I type this, I can't type anything else, nor can I erase the "" I typed
  4. J

    Mac OSX Fails to build YYC on Mac

    * GMS2 2.3.5 IDE 589, Runtime 458 * MacOS BigSur 11.6 (w/ M1 CPU) * Xcode 13 The file “Test001.app” couldn’t be opened because there is no such file." UserInfo={NSURL=file:///Users/jason/GameMakerStudio2/GMS2MAC/Test001/Test001.app...
  5. J

    Mac OSX GMS2 2.3.5 IDE 589, Runtime 458 on MacOS (M1) BigSur 11.6 Xcode 13 Fails to build YYC

    Mac M1, MacOS 11.6 (BigSur), Xcode 13, Xcode command line tools installed, GMS 2.3.5 IDE 589 and Runtime 458 fails to build YYC (VM builds and runs). I've been all over Google on this and I've opened a Ticket on help.yoyogames.com 17 days ago but no response from them. There's nothing in the...
  6. Weastøne Entertainment

    Mac OSX New compiled programs/games replacing old ones in Launchpad

    Hello there!, I'm having a problem with macOS Big Sur and GameMaker. I have three programs/games made in GameMaker, with different names. The situation is as it follows: when installing a new one,either it replaces the old one in Launchpad or doesn't appear at all. This only is happening with...
  7. 1

    Features on MacOS

    Hello, I've bought GameMaker Studio 2 recently and I wanted to create dynamic water on my MacBook, but water is not displayed at all. So I've bought a Foxey Platform Engine on the Marketplace and I can now confirm that with the same code and newest GameMaker version it's working properly on...
  8. Z

    Mac OSX Mac OS X Build zip

    Once you join Apple Developer program and figure out what your developer ID is, and where your 10 digit team identifier can be found, then paste these into the "Game Options" > "macOS", then GameMaker will allow you to build a zip file which will contain the app. To actually run the app, you...
  9. S

    Mac OSX MacOS GMS2 shows only grey screen when running/previewing the game

    Hi guys, So today I updated GMS2 to the most recent version on MacOS, however I noticed that now whenever I try to run the game I get nothing but a grey screen (I attached a screenshot in this post). I then went to some of my other earlier GMS2 projects that I know used to run properly, but...
  10. incomingjeff

    Mac OSX macOS always compiles to VM

    This is a very strange issue I've started having - every time I try to build for macOS and YYC, it seems to work - but when I launch the finished app, it's the Runner version. I suspected when I saw the default splash screen, then verified this by executing via terminal - the output starts with...
  11. S

    Question - IDE Zoomed gameMaker window

    Hello, i have a problem with game maker studio 2 interface. I have 2 types of screen : - 15,5" (2880*1800) - 24" (1920*1080) On the first one, game maker interface is ok but on the second is zoomed ... On 15,5" on 24" Another example with settings window : The top and the bottom of...
  12. clee2005

    GameMaker Apple Sign-in documentation?

    Does anyone know if there was documentation about using the Apple Sign-in extension for the Mac (@Nocturne)? I feel like I've seen it at some point, but no amount of Googling or digging has turned it up for me. I'm having trouble getting the Apple Sign-in to build and run for me on Mac VM...
  13. R

    Mac OSX Notarized MacOS app "unable to find game"

    I did the whole process of codesigning and notarizing a game .app for MacOS so I can distribute it outside the App Store. I've signed, notarized, and exported the game on my computer. I confirmed that opening the original exported .app file works just fine, the game runs. However if the app is...
  14. R

    SOLVED Game won't start in or switch to fullscreen

    [moved since I put this in the wrong subforum, my bad] GMS2 2.2.5.481 on a MacOS 10.15.4. No matter what I do, my game won't start in fullscreen or go to fullscreen with window_set_fullscreen(true). I have tried it with "Start fullscreen", "Allow fullscreen switching", "Allow window resize"...
  15. T

    Mac OSX can't create executable

    Hi, I'm new to working with Gamemaker, and I get this error when I try to build my game: Error : Could not find matching certificate for Developer ID Application:, please check your 'Signing Identifier' in your macOS Options I really don't know how to fix this, can anyone please help?
  16. thom

    Mac OSX MacOS export won't start with Steam enabled [Solved]

    I have GMS 2 running on MacOS, when I try to export as YYC and without Steam enabled the project works. However, when I check "enable steam" in the MacOS Options menu and fill in the right Steam ID at Main Options - General it won't run the compiled executable (YYC or VM, but Run in GMS 2 does...
  17. Appletreeman

    Mac OSX Gamepad not detected

    Hi all, I'm trying to add gamepad support to my project but cannot seem to get GMS:2 to detect it. The gamepad is a PS Dualshock 4 and is detected fine and works in games that I've downloaded from the mac app store/steam etc. If I run the following code in my game initialisation (runs right...
  18. G

    Mac OSX Compiling to macOS

    Hey, so I'm currently developing on a windows machine, and trying to compile my game to macOS. I do have a mac computer to target, and have already set up the target to the mac, which works, and the game can run on that particular mac computer. My question is how I can get a zip file...
  19. FredFredrickson

    Mac OSX [SOLVED] Steam not able to initialize on macOS

    I wanted to push a small bug fix out for Fatty Rabbit Hole on Steam, where I have versions of the game for Windows, macOS, and Ubuntu. Just a little backstory: as some of you are aware, a lot has changed for macOS exports since the last time I've compiled this game, with the introduction of...
  20. Z

    Mac OSX MacOS Export CodeSigning Issue for libYoYoGamepad.dylib

    Hello, I am having issues compiling MacOS exports. I am on Catalina 10.15.1 (19B88) with XCode 11.2.1 (11B500), and I am on IDE 2.2.4.474 and public runtime 2.2.4.374. When I start a blank GML project and compile for MacOS export, no matter if it is VM or YYC, I get failure...
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