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macos

  1. C

    Mac OSX GMS2TEMP folder permissions keep getting reset? (Mac)

    Hello! I'm a teacher and I finally got GMS2 to run and compile projects on our lab's Mac Minis for all of ou student accounts. However, there's one more issue that keeps popping up irregularly. It involves permissions for the temp folder. When starting the app, it will pop up with an error...
  2. drewster

    Mac OSX BUG: Adding CocoaPods destroys ~/.profile on every build!

    Building for iOS with IDE v2023.2.1.75, runtime v2023.2.1.90 -- I recently added CocoaPods to my project for iOS and was dismayed to find that the GameMaker IDE destroys my .profile file in my home directory (~/.profile) every time I build! Here's the culprit in the IDE build output: The...
  3. thom

    Mac OSX Latest Steamworks extension not working on MacOS

    So I tried with the same test project, the current version of Steamworks will return 0 when using steam_initialised() and the previous version of Steamworks returns 1. This is on MacOS with Steam sdk 1.55, latest GameMaker version 2023.2.0.71 runtime 2023.2.0.87.
  4. muddrox

    Mac OSX Can't get Cocoapods to work with GameMaker

    Basically, I can’t get cocoapods to install using sudo or sudo-less options as outlined in this article. I have spent at least 2 dozen hours trying to GameMaker to actually work using cocoapods. I have probably read the aforementioned article a hundred times trying to see if I am missing...
  5. thom

    Mac OSX Xcode "upload failed" when trying to distribute app [Solved]

    So when I try to upload my build to apple notary service (Distribute app in Xcode), I get the following error message: "Distribution failed with errors: Couldn't communicate with a helper application. Try your operation again. If that fails, quit and relaunch the application and try again."...
  6. thom

    SOLVED steam_ugc_num_subscribed_items() not working on MacOS after building with Xcode

    When I run a project in GameMaker and use steam_ugc_num_subscribed_items() it will work and return a number, but when I create an executable (YYC) and run the project in Xcode it will always return 0. I tried it both with my own game and importing the latest Steamworks extension (including it's...
  7. thom

    SOLVED Steam games won't launch on MacOS 13 Ventura, but do work on MacOS 12 Monterey

    One of my players said my game doesn't launch on Steam after he had updated his MacOS version to MacOS 13 Ventura, I then tried it out on MacOS 12 Monterey and the game worked. So I updated my MacOS to MacOS 13 Ventura and tried launching the game, but it doesn't work anymore. I tried building a...
  8. thom

    SOLVED Steam workshop users can't access files on MacOS

    For some reason MacOS players can't access their workshop files of my game, while items are being downloaded in the workshop/content folder. The strange thing is I can access the items in game on my Mac as a developer. For the players it's either the function file_exists() or sprite_add() that's...
  9. Moo Moo Armageddon

    Mac OSX Why can't the MacOS IDE export to Windows?

    Plenty of other game engines with macOS versions can export to all platforms, no matter the os. So why is GMS2 an exception? Is it a bug in newer versions? Do I have to downgrade? Can I even downgrade?!? I have a fully functioning game made but can't release it because I can only export to...
  10. TijmenTio

    Steam Steamworks extension doesn't work on MacOS

    Hello, I'm trying to get the new steamworks extension to work on MacOS. When I try to make a build, gamemaker can't find the post_build_step.sh file, even though it's clearly there. I've double checked if the paths are corrent. if permissions are given and if everything is up to date, but alas...
  11. Xenon

    (Function draw_text ) Text disappears immediately

    When using the "draw_text" function, the text appears in the room for literally one frame. The same thing happens when using any function that starts with "draw". Despite the fact that even if you create a new project with one object and this function, this will still happen. I have not had to...
  12. f___a___b

    Should get_integer be deprecated on macOS?

    When I use get_integer I get the message popup: The docs say: https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Debugging/get_integer.htm I am using a Desktop target (macOS) and still get the message when debugging. Are the docs incorrect or am I doing something wrong? Or is...
  13. J

    Mac OSX Failed to compile on macOS v.2022.5.1.16

    Hi Fixed the signing issues from the previous version, but now GM can't find the certificate to create and export the game in .zip. The Apple ID certificate is perfectly installed on the macOS system and the keychain. I have tested on two macOS computers where previously everything worked...
  14. W

    macOS Fullscreen

    Does anyone know why "Allow Menu And Dock In Fullscreen" setting does not do anything or why enabling "Allow fullscreen switching" does not enable the fullscreen window button. Are they bugs or is it just my lack of macOS knowledge. I'm using the VM if that's the problem, not YYC.
  15. Jam373

    Mac OSX Can't run with YYC on M1 MacBook (Mono Installed)

    For several months I've moved to developing on my MacBook Air M1 (2020) and running via VM has worked but not YYC. Finally at the point where I felt I had to get YYC working so I paid to join the apple developer program and set up an Apple Development certificate, identifier for my game...
  16. Liam Earles

    Free Smash Ringtail Cat: The Ultimate Glitch Annihilator - Available now!

    Game Description Don't play around with the glitches, be the ultimate glitch annihilator! Smash Ringtail Cat: The Ultimate Glitch Annihilator is available to download for FREE today! Only on Windows and macOS. Watch The Trailer! Fight Different Waves of ENEMIES! MANY Levels to Explore with...
  17. W

    SOLVED "Android" not showing in target manager (GMS2)

    Hey guys, I want to test my game on an android but the "Android" option is not showing up in the target manager, I bought the $100 desktop license before everything went subscription based and those options are showing up but all the other Indie subscription options aren't showing up like...
  18. F

    Mac OSX MacOS IDE v2.3.7.603 Runtime v2.3.7.474 wont run build.

    I'm a new gamemaker studio 2 user and use a mac device. I have v2.3.7.603 Runtime v2.3.7.474, and no matter what, my game wont run, even by following tutorials verbatim, the builds wont run, stating; FAILED: Run Program Complete For the details of why this build failed, please review the whole...
  19. clee2005

    Mac OSX In app purchases MacOS export

    When building for the Mac App store (checkbox on the MacOS packaging tab under options) my projects will build and code sign appropriately (seemingly anyway), but when I try to run the .app to test it crashes with the too familiar : I tried the suggested : xattr -d com.apple.quarantine but...
  20. S

    iOS Cocoapods Compile Issue on macOS: "pod: command not found"

    Hello all, Been struggling to get admob working on an iOS compile. My current roadblock seems to be GameMaker Studios not finding cocoapods commands: About to execute:/bin/bash -l -c "cd /Users/**********/gamemakerstudio2/GMS2IOS/mobileTestGame/mobileTestGame; pod install" "/bin/bash: pod...
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