macos

  1. R

    Mac OSX Notarized MacOS app "unable to find game"

    I did the whole process of codesigning and notarizing a game .app for MacOS so I can distribute it outside the App Store. I've signed, notarized, and exported the game on my computer. I confirmed that opening the original exported .app file works just fine, the game runs. However if the app is...
  2. R

    SOLVED Game won't start in or switch to fullscreen

    [moved since I put this in the wrong subforum, my bad] GMS2 2.2.5.481 on a MacOS 10.15.4. No matter what I do, my game won't start in fullscreen or go to fullscreen with window_set_fullscreen(true). I have tried it with "Start fullscreen", "Allow fullscreen switching", "Allow window resize"...
  3. Tatum_vt

    Mac OSX can't create executable

    Hi, I'm new to working with Gamemaker, and I get this error when I try to build my game: Error : Could not find matching certificate for Developer ID Application:, please check your 'Signing Identifier' in your macOS Options I really don't know how to fix this, can anyone please help?
  4. thom

    Mac OSX MacOS export won't start with Steam enabled [Solved]

    I have GMS 2 running on MacOS, when I try to export as YYC and without Steam enabled the project works. However, when I check "enable steam" in the MacOS Options menu and fill in the right Steam ID at Main Options - General it won't run the compiled executable (YYC or VM, but Run in GMS 2 does...
  5. Appletreeman

    Mac OSX Gamepad not detected

    Hi all, I'm trying to add gamepad support to my project but cannot seem to get GMS:2 to detect it. The gamepad is a PS Dualshock 4 and is detected fine and works in games that I've downloaded from the mac app store/steam etc. If I run the following code in my game initialisation (runs right...
  6. G

    Mac OSX Compiling to macOS

    Hey, so I'm currently developing on a windows machine, and trying to compile my game to macOS. I do have a mac computer to target, and have already set up the target to the mac, which works, and the game can run on that particular mac computer. My question is how I can get a zip file...
  7. FredFredrickson

    Mac OSX [SOLVED] Steam not able to initialize on macOS

    I wanted to push a small bug fix out for Fatty Rabbit Hole on Steam, where I have versions of the game for Windows, macOS, and Ubuntu. Just a little backstory: as some of you are aware, a lot has changed for macOS exports since the last time I've compiled this game, with the introduction of...
  8. Z

    Mac OSX MacOS Export CodeSigning Issue for libYoYoGamepad.dylib

    Hello, I am having issues compiling MacOS exports. I am on Catalina 10.15.1 (19B88) with XCode 11.2.1 (11B500), and I am on IDE 2.2.4.474 and public runtime 2.2.4.374. When I start a blank GML project and compile for MacOS export, no matter if it is VM or YYC, I get failure...
  9. clee2005

    Mac OSX MacOS problems with new 2.2.4 IAPs?

    Everything seems to work well in my testing on 10.14 and 10.15. But I have 1 confirmed user that is on 10.13.6 (High Sierra) and cannot open our games (3 of them all exhibit the same behavior). Crashed Thread: 4 Dispatch queue: SKProductsRequest reply queue Exception Type: EXC_CRASH (SIGABRT)...
  10. JasonGames

    Question - IDE macOS IDE - 32/64bit support (next macOS compatibility)

    Does anyone know if the current (or planned?) version of the IDE and required SDK's will be ready to support the new macOS in the fall? No 32bit apps will be supported in the new OS. Is all of GMS updated to 64bit...
  11. Nocturne

    Windows Alpha Dog

    OUT NOW ON: Steam GameJolt Itch.io As a criminal on death row you can choose... Die quietly or die in the Alpha Dog dungeon! Choosing the dungeon will still bring certain death, but it may also grant you immortality if you can become the Alpha Dog champion by defeating the hordes of Cur over...
  12. S

    GM2 game opens connection automatically, on MacOS

    Please excuse my bad English :) A tester of my game gets the following problem when he tests the game on MacOS: When starting my game, it tries to download something automatically. But there is no need to download something. And I'm not open any connection with my code. Does anybody know...
  13. camerakid

    Mac OSX [SOLVED] macOS VM export failed

    Hey Guys, Anyone can help me out what this means or how can I fix this issue? Using IDE v2.2.2.413 The game runs smooth on PC and I can fully test it on Mac by the runner, but when I try to export an executable for VM I get this error message and I never get a finished *.PKG file to upload...
  14. ChainsawMcD

    HTML5 Project hangs at "Entering main loop...", no errors listed.

    I've been developing a GM2 project for the MacOS target. Earlier this week, I bought the HTML5 license but I've run into an issue. When HTML5 is the target, after I run Clean and Run (or Debug), the game spawns a new Chrome tab, mono32 starts and I see the splash screen. Then the page turns...
  15. K

    Mac OSX "Unable to find game!!:" mac testing error

    I made a game for a client, and it is going to be released with html5 in the end, but in the interim I need to send them copies of the game so they can test it and give me notes. I am running osx mojave and they are on osx high sierra, I am running gms2 v2.2.0261 and when I make a YYC build and...
  16. A

    Mac OSX macOS Mojave - FAILED : Package Program Complete

    When I try to build and executable on macOS Mojave, I get this output: Saving project to: /Users/[USERNAME]/GameMakerStudio2/PixelPlacer/PixelPlacer.yyp "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"...
  17. Samuel Venable

    Mac OSX [macOS Extension Creation] Combining C++ with CoCoa and Objective-C

    GM Version: GMStudio 1.4 and GMStudio 2.x Target Platform: Mac OS X / macOS GMStudio 1.4 Download: [macOSExtension.gmz] GMStudio 2.x Download: [macOSExtension.yyz] What will this tutorial not be covering? To be clear, I will NOT be teaching you how to program in C++ or Objective-C, nor will I...
  18. T

    Mac OSX Sound Editor window not opening when I click on 'Edit...' on the sound items

    Hello! I'm new to GMS2 and I'm really enjoying it so far. The first time I made a sound, I double-clicked on it, and a little window opened up to edit the sound. Ever since, when I make a sound, I can not open it to add an actual sound file, edit it, or anything else. I tried double-clicking, I...
  19. N

    Question - IDE [solved] Questions re: Mac development

    Good morning, I'm looking into buying the Game Maker Studio 2 Developer version for Desktop. I have a couple questions and most of the info I'm finding is somewhat out of date or incomplete. Do I need an Apple Developer account to compile and run the games on my own computer for testing? For...
  20. E

    Mac OSX Missing dylibs?

    When I try to compile it looks like I'm missing libYoYoIAP.dylib and libstream_api.dylib. They're in red font and when selecting to show me location it doesn't do anything. When trying to compile it gives tons of error messages which I read means you're missing some library files, which I assume...
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