macbook

  1. arnaujose

    Mac OSX Can't build for M1 Mac?

    Hi there!, I have a macbook with M1 and for the last few updates i can't successfully build and then run any project on GM2, of which I have a perpetual license. The situation with version 2022.6.0.23 IDE and Runtime, and compiling in VM target, is: - If I have GameMaker be run with Rosetta 2...
  2. T

    Mac OSX GameMaker Studio 2 on Macbook M1

    Hey!! I'm planning to buy a Macbook, but I'm confused about some things: - Do i need to have developer license for bulding and publishing a game on mac.(except for mac app store, app store..) - If i develop on mac, can i transfer my project directly to windows to build and publish my game on...
  3. clee2005

    iOS iOS Build issue with pscp command

    So I have 2 setups and one works fine and the other suddenly stopped working on me and I can't figure out what the issue is. I'm hoping someone has some ideas for me as I'm out. When building iOS it stops on a pscp command when it copies the build files from my pc to my mac. The connection...
  4. B

    Mac OSX Touchbar support (for macbooks)

    It would be great to have a GameMaker touchbar layout. This would require GameMaker to support a custom touchbar view. For example, having F5 as a standard button would be ideal. I am not able to find any references to this in the roadmap or any user requests. If that's the case, then I guess...
  5. RizbIT

    iOS GMS Mac and iOS

    On Windows you can develop an app Plug a Android phone into PC/laptop Then debug or build and deploy apk directly to the phone, it helps with testing. But can you do this on a mac? Use GMS mac version, develop the app/code Plug in iphone via usb Then press debug/build to test app on iphone...
  6. RizbIT

    hackintosh and GMS 1.4x

    HI has anyone actually used a hackintosh and GMS 1.4x to build and publish iOS games? Ive read the help docs about support for these but id like to know from actual users as i dont want to fork out for a macbook
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