mac

  1. X

    GMS 2.3+ window_set_cursor doesn't work on Mac

    I have an object where i have events for mouse enter and mouse leave In mouse enter i have this window_set_cursor(cr_handpoint); and in mouse leave i have window_set_cursor(cr_default); I want to have the mouse change the cursor when hovering over the object but it does nothing on my Mac, i can...
  2. Architheutis

    iOS Xcode and few problems left to be solved - who can help?

    Hi there! Well... learning by doing is a wise and an effortfully way. I thank the few of you, who helped me before. Now I´ve got the feeling that I am close to the goal. But there are few things left to be solved, I still need a hint of an experienced one, here. Here are the facts: - created...
  3. Architheutis

    GMS2 (WIN) can´t connect with my MacBook (via GMS2s device detection)

    Hello everybody, I´m working on publishing my game app on App Store, too. But as the headline already says: Game Maker Studio 2 cannot detect my MacBookPro. Following conditions are given: - Gamemaker Studio 2 runs on my PC (WINDOWS 10 Pro) - MacBook Pro is running Catalina 10.15.6 - Both...
  4. meltypixel

    GMS 2.3+ 2.3 YYC Mac build Xcode error: Unknown type name 'var'

    I recently upgraded to GMS 2.3, and I'm running a separate install of the beta just in case I needed to roll back easily. I'm attempting to export with YYC, but I'm getting an Xcode error: Unknown type name 'var' in the very first piece of code that the game attempts to compile. This game...
  5. bhughey2424

    Exporting for iOS: "Need to Set Up the Key"

    I'm trying to export an application I built on windows to xCode on my mac for testing on my iPad. This is showing up in the output before I get the "FAILED: Run Program Complete" line. Can someone explain how to fix this? To clarify, the mac and pc are connected just fine. I can see target the...
  6. clee2005

    GMS 2 Apple Sign-in documentation?

    Does anyone know if there was documentation about using the Apple Sign-in extension for the Mac (@Nocturne)? I feel like I've seen it at some point, but no amount of Googling or digging has turned it up for me. I'm having trouble getting the Apple Sign-in to build and run for me on Mac VM...
  7. Xolem

    Mac OSX Technical question on building for Mac with remote worker from Windows PC

    Hello everyone, I have read a lot about the ability to build for Mac from a Windows PC, but I still have one question left unanswered if someone knows about it. When using a remote worker to do the Mac build from a PC, which machine hardware will be used? PC or Mac hardware? I'm asking that...
  8. Y

    GMS 2 Export to iOS. HELP

    Hello, How can I export my game to iOS on my Windows PC so that I can insert the file on my MAC in xCode? Why I have to connect my MAC there? I just want to export the file. If I still connect the MAC with a USB C cable, it will not be recognized Thanks
  9. Robzoid

    Source control between Mac and PC

    So I've been working on a GameMaker 2 project for a while with a friend of mine. We both have PCs and use source control/Git to push/pull our changes back and forth. I've been thinking about getting a Mac. Does anyone know if it'd be possible to push/pull changes back and forth between a Mac and...
  10. B

    What to expect before purchasing gms 2?

    Hello everyone. Completely new here and was just a little curious about the engine you guys use. I'm thinking about buying a license but have a few concerns. The 100 dollar license(something I can afford) says I can export to Windows, Mac, Linux. I also plan on using...
  11. V

    Mac OSX My app crashed on startup

    I want to create a Mac app. I choose MAC->YYC. Then I started XCode and built my app. Build was successful. I ran my app through XCode and it crashed on startup. I didn't see any logs. My system is Mac OS Catalina 10.15.4 I saw CONSOLE app but it didn't show anything. Is it possible to know...
  12. B

    Question - IDE Mac IDE - different monitor dpi issue

    I have a 2017 MacBook Pro, and a 1080p external monitor. Whichever screen I open the IDE on, the IDE will be appropriately scaled for the display, but if I move it to the other display, it will be either tiny or gigantic. is there are a way to use the IDE on multiple monitors with different DPI's?
  13. otterZ

    Mac OSX Creating a Windows build from GM on a Mac.

    Hi guys, I'm about 6 weeks away from finishing my game which I've tested on my iMac and all's well. I need then to create a Windows build to test on a Windows PC when the game is finished. I have zero experience yet in doing this. For Mac users who have done this, my question is . . . When you...
  14. Dwighty4000

    GMS 2 how hard is it to puslih a game for linux to?

    I'm currently making a game that should come out for windows, but how complicated would it be to publish the same game for Linux and Mac with GameMaker Studio 2? In this case, would it be just a question of pressing a few buttons to export the same game made to the other platforms, or is that a...
  15. Babaganosch

    Question - IDE gpu_tex_repeat wrong after restart

    So lately I've discovered some strange behaviour with my light engine after I restarted my game with the command game_restart(). After some digging around I finally noticed that the texture repeat, which initially was off, got set to on when the game restarted. I then figured this had to be due...
  16. BM8

    Mac OSX Touchbar support (for macbooks)

    It would be great to have a GameMaker touchbar layout. This would require GameMaker to support a custom touchbar view. For example, having F5 as a standard button would be ideal. I am not able to find any references to this in the roadmap or any user requests. If that's the case, then I guess...
  17. Shrooblord

    Mac OSX [SOLVED?] "Image" And Other Common Toolbar Entries

    Hey there, I am told by general searching around on Google that the Sprite Editor should have a toolbar entry called "Image", which contains stuff like "flip sprite". However, as you can see in my screenshot, this toolbar entry doesn't exist for me on macOS. I'm running Catalina (10.15.2)...
  18. D

    Mac OSX Your license does not have this module enabled

    Hi I wanted to give a try with gms2 and I installed the trial version on Mac Catalina with the mono framework and the last Xcode but I have always this message "Your license does not have this module enabled" when I try to run the game . Runtime is 2.2.5.378. I tried to clean cache... log out...
  19. G

    Mac OSX Compiling to macOS

    Hey, so I'm currently developing on a windows machine, and trying to compile my game to macOS. I do have a mac computer to target, and have already set up the target to the mac, which works, and the game can run on that particular mac computer. My question is how I can get a zip file...
  20. Kaguva

    Job Offer - Programmer UUID for Windows and Mac

    Hi Im search who can do a extension to get UUID (universally unique identifier) from windows and Mac devices Please contact me via email: kaguva.games@gmail.com Regards
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