mac

  1. B

    Question - IDE Mac IDE - different monitor dpi issue

    I have a 2017 MacBook Pro, and a 1080p external monitor. Whichever screen I open the IDE on, the IDE will be appropriately scaled for the display, but if I move it to the other display, it will be either tiny or gigantic. is there are a way to use the IDE on multiple monitors with different DPI's?
  2. otterZ

    Mac OSX Creating a Windows build from GM on a Mac.

    Hi guys, I'm about 6 weeks away from finishing my game which I've tested on my iMac and all's well. I need then to create a Windows build to test on a Windows PC when the game is finished. I have zero experience yet in doing this. For Mac users who have done this, my question is . . . When you...
  3. Dwighty4000

    GMS 2 how hard is it to puslih a game for linux to?

    I'm currently making a game that should come out for windows, but how complicated would it be to publish the same game for Linux and Mac with GameMaker Studio 2? In this case, would it be just a question of pressing a few buttons to export the same game made to the other platforms, or is that a...
  4. Babaganosch

    Question - IDE gpu_tex_repeat wrong after restart

    So lately I've discovered some strange behaviour with my light engine after I restarted my game with the command game_restart(). After some digging around I finally noticed that the texture repeat, which initially was off, got set to on when the game restarted. I then figured this had to be due...
  5. BM8

    Mac OSX Touchbar support (for macbooks)

    It would be great to have a GameMaker touchbar layout. This would require GameMaker to support a custom touchbar view. For example, having F5 as a standard button would be ideal. I am not able to find any references to this in the roadmap or any user requests. If that's the case, then I guess...
  6. Shrooblord

    Mac OSX [SOLVED?] "Image" And Other Common Toolbar Entries

    Hey there, I am told by general searching around on Google that the Sprite Editor should have a toolbar entry called "Image", which contains stuff like "flip sprite". However, as you can see in my screenshot, this toolbar entry doesn't exist for me on macOS. I'm running Catalina (10.15.2)...
  7. D

    Mac OSX Your license does not have this module enabled

    Hi I wanted to give a try with gms2 and I installed the trial version on Mac Catalina with the mono framework and the last Xcode but I have always this message "Your license does not have this module enabled" when I try to run the game . Runtime is 2.2.5.378. I tried to clean cache... log out...
  8. G

    Mac OSX Compiling to macOS

    Hey, so I'm currently developing on a windows machine, and trying to compile my game to macOS. I do have a mac computer to target, and have already set up the target to the mac, which works, and the game can run on that particular mac computer. My question is how I can get a zip file...
  9. Kaguva

    Job Offer - Programmer UUID for Windows and Mac

    Hi Im search who can do a extension to get UUID (universally unique identifier) from windows and Mac devices Please contact me via email: kaguva.games@gmail.com Regards
  10. bsabiston

    Mac OSX Does right-mouse click not work on Mac?

    I added a right-mouse click event to my object but it doesn't do anything. Do right-mouse-pressed events work on the Mac?
  11. Hyperspazz

    Mac OSX Installing update fails

    Hello everyone, I am having an issue here. I went to log in on my Game Maker Studio 2 software, and everything worked fine, however, I was presented with a software update. I went to get the update and tried to install it. I did got to the part where it asks for you to log in. I put in my ID...
  12. Hyperspazz

    Mac OSX Mac project to Windows

    I have a question. I have both Mac and Windows. I have heard people mention it is easier to outsource your project to be shared to be easier on Windows PC instead. I tried to send friends a tutorial or a simple project on my Mac to them and none of the 5 people could open it. I think it was I...
  13. A

    GMS 2 Depth in GM:S2

    So I am trying to learn how to make an RPG, using Game Maker 2 on my Macbook. I'm following HeartBeasts tutorials, and so far everything is working out great. Except with depth of the player object, relative to an enemy object. For some reason I just can not get it to work correctly. The effect...
  14. Sak_

    Mac OSX Trouble Distributing game to Mac

    Hello I made a Mac version for my Gamemaker Studio game(Farjob) as a .app and uploaded it to Steam. I tried installing it from Steam onto my personal Mac(that I've been testing the game from) and it ran fine for me. However, I asked someone else to test it on their mac and they got this error...
  15. S

    Apple Developer Account Requirement For Creator License

    Quick question: Do I need to pay the subscription for the Apple Developer Membership to be able to build and test games using GMS2 Creator License? I'll be testing locally on Mac first, but a couple friends will help me on their machines soon after. Just trying to find out if $39 will turn into...
  16. L

    iOS Build Failing - Could not find Archive

    Hello, I have a Mac-mini setup for iOS exports, was working properly until today. This is the first build attempt since last MacOS and XCode update that happened last month, Everything was working fine before that. System.Exception: could not find archive at ..(String , String ...
  17. WWAZman

    iOS Unable to read property list from file

    hi.. new to iMac/Ios (publishing to ios / iphone) ran fine on test, everything broke when I took out the old gms 1.4 Google Play extension that was using admob sdk 6.8, and installed the newer Google Play services extension. Now upon running a test to try to get test ads working, I get the...
  18. TheCheeseMaster

    Mac OSX My Road to a Mac Port is Filled With Roadblocks

    Hi everyone, I'm in the process of releasing my first game on Steam and am in "super learning mode". I've been trying to figure out Steamworks, SDK, and just generally how to get my game on the platform. Now, I've made some progress in those departments, however now I'm attempting to create...
  19. A

    Mac OSX Mac OSX Can't create App file but can run

    I continue to get a build error when attempting to Create an Executable. Anyone know what the issue could be? Saving project to: /Users/username/GameMakerStudio2/AnotherPerspective-2019/AnotherPerspective-2019.yyp "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"...
  20. JasonGames

    Question - IDE macOS IDE - 32/64bit support (next macOS compatibility)

    Does anyone know if the current (or planned?) version of the IDE and required SDK's will be ready to support the new macOS in the fall? No 32bit apps will be supported in the new OS. Is all of GMS updated to 64bit...
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