1. clee2005

    Mac OSX In app purchases MacOS export

    When building for the Mac App store (checkbox on the MacOS packaging tab under options) my projects will build and code sign appropriately (seemingly anyway), but when I try to run the .app to test it crashes with the too familiar : I tried the suggested : xattr -d but...
  2. clee2005

    Using Mac and PC versions on the same project source

    Hey guys! I just got a new Macbook (M1 pro) and it's ridiculously fast. So much so that I want to use it as my main workstation. I've been using Windows for GMS2 up until now. My question is : does anyone have experience using the MacOS and Windows versions of GMS2 at the same time on the same...
  3. J

    Mac OSX My code editor is crashing

    I can type normally, except when I put "". When I type this, I can't type anything else, nor can I erase the "" I typed
  4. P

    Mac OSX Having trouble trying to export to Mac

    Hey guys, I'm trying to export a game demo I made for OSX, but every time I open the app, I get a pop-up menu that says it quit unexpectedly. Does anyone know what causes this or how to fix it? I made the game using GMS 1.4, and thus, exported it from that version. Is there something I'm...
  5. cenowador

    iOS Game compiles on Mac, but not on iOS

    Hi! I'm trying to compile a game for iOS but it's not working out. I've followed Yoyo articles about setting up and managed to compile my game for Mac (both VM and YYC), however, when trying to compile for iOS (or even cleaning cache), I get this exception: Setting up core libraries.. DONE...
  6. R

    Windows Windows - Export to Mac And Linux

    I use windows 8.1 and would like to export to mac and linux. It can only be by virtual machine?
  7. F

    Mac OSX GameMaker wont install

    Im trying to install GameMaker on a mac laptop but every time I try to all that happens is when it should finish installing it gives me this message detailing why it couldn't, and I have no idea what this means. Does anybody know what I could do to fix this?
  8. R

    Mac OSX Nintendo Switch Pro Controller + Xbox Series X/S Wireless on Mac?

    I browsed many topics about using the 'Nintendo Switch Pro Controller' on my Mac OSX. All threads I found got it to work on basic level and and some buttons on the Switch Pro. In my case, it doesn't trigger anything at all, yet it's detected by Game Maker? The controller works fine in Steam...
  9. sammander

    Question - IDE Sprite editor rectangular selection tool CMD (add to) and ALT (subtract from) not working.

    I'm on GMS2 and I'm trying to select an area and add to it using CMD key but it does not add it just creates a new selection. Is this a known bug? Is anyone else on a mac that has this same issue? I have checked that I'm pressing the keys using the on-screen keyboard in OSX. I have been able to...
  10. Pelican Police

    Crash report privacy

    So game maker 2 crashed randomly in the background while I wasn't using it. Out of curiosity, I viewed the report. At the top, it said: "Anonymised License ID" or something like that, the error is gone now I can't find it so I can't get the exact wording. So my first impression of it was "oh...
  11. bsabiston

    Mac OSX Getting mouse or keyboard state at game launch (Mac only maybe?)

    I doubt anyone will have an answer for this, but ... I'm trying to detect the SHIFT key being held down at the time I launch my game - I want it to start up in a different configuration in that case. var shiftKey = keyboard_check(vk_shift) But, on MacOS at least, the keyboard_check...
  12. pblpbl

    Mac OSX Game on Mac VM using file sharing is blurry

    Hi, I tried setting up my game to be ran on MacOS by following this guide. I downloaded xcode, set up file sharing and remote login, and I was able to connect to my Mac. However, I noticed that when running my game on...
  13. O

    Mac OSX Game won't build (GMS2 Mac)

    I have a completed game ready to be build and uploaded but Gamemaker won't build it. I went through Apple's convoluted developer thing and got my Team Identifier so I don't think it's that. I'd really appreciate help with this!!
  14. DroidGames Studio

    iOS HELP! Cocoapods is not working!

    Hello GMS community! I want to ask about something that is in my head for a couple of days. I tried to install and set up the cocoapods for my project but for some reason is not working, when I test or build the game it only throws an error like this: "Pod install result: /bin/bash: pod...
  15. S

    GMS 2 Building to mac, getting old version

    Hi all, I'm making a game in the windows IDE. I'm trying to build it to mac using a mac computer in my house, but whenever I produce a .exe and transfer it over to the mac, It ends up being the wrong version of the game. It's missing many of the features of the current version, doesn't work with...
  16. H

    Mac OSX How do I export for mac?

    Hi all, I know this might seem like a very basic question but I'm having a lot of trouble exporting my game as a standalone playable application. I don't want to upload it to the app store, I just want a file that I can send to friends. I've done a lot of research about what I need to have in...
  17. clee2005

    Mac OSX Uploading App to Mac App Store with 2.3.1

    Hey gang, Not sure what to make of this at all, but I'm trying to get an update into the Mac App Store which I used to do fairly simply by building the Mac VM and then using App Wrapper to sign the .dylib files like the IAP extension. Using Transporter to upload the .pkg as the Application...
  18. Xenomacabre

    Mac OSX Debug Runner crashes at errors (Mac)

    Hey makers. Wondering if anyone else has had this problem. When I try to debug a project in GMS2.3 on Mac (catalina), and it finds an error, it just freezes with a pinwheel and doesn't take me to where the error is. Not sure if it's a bug, or maybe weird mac/permissions issue or something? So...
  19. S

    Developing on windows, exporting to Mac

    I'm making a game on a windows machine, but I'd like to export to Mac. I have a license that should allow me to do so, but when I export on my machine it automatically makes it a windows-only version. I tried installing GMS2 on the Mac I have access to, moving the project to that computer, and...
  20. J

    Mac OSX Losing sprites since update

    I just encountered a problem while using the sprite editor... I know... Everyone says to not use GameMakers sprite editor, but it's what I'm used to and it's really not as bad as everyone says...Although.. As I was working on my project, I was in the sprite editor. I normally have a group of...