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  1. Dimsum Cart Studio

    Mac OSX Issue with Font SDF Feature on macOS

    Hi everyone, I hope this message finds you well. I've encountered a perplexing issue while working with the SDF feature in the font editor on GameMaker Studio 2, and I'm reaching out to see if anyone can offer advice or a solution. I've noticed that when generating fonts using the same...
  2. C

    GameMaker Can't run or clean on Mac (Permission denied?)

    I'm a teacher and have been trying to get GMS2 running on my classroom's Mac minis. I've gotten the app to install and run, but I cannot run game projects or clean (just using the default VM target). The weird thing is I can compile sometimes with my admin account on some of the Macs, but none...
  3. RizbIT

    iOS Compiling a basic app on iOS with CocoaPods enabled

    I ran into an issue today trying to compile a very basic iOS app with just the FCM extension installed. All other setting on GMS and Mac are ok as I am able to compile and run another project that has cocoapods disabled and no FCM extension ok so firstly its taking absolute ages dont see why...
  4. B

    Mac OSX Mac Controller success?

    hello all, I know macOs is a cluster with controller support. Can anyone let me know of a controller set up that is working currently for them with Mac GameMaker? I am on Ventura for what it's worth. I'm not looking to solve all inputs / controllers etc, just a controller setup that works...
  5. Bulletech

    SOLVED iOS Build Fails - CommandlineTools cannot be opened...The executable is missing

    Hello, Looking for any help please on the issue im seeing blocking me from building my game to iOS: The application /Library/Developer/CommandLineTools cannot be opened for an unexpected reason, error=Error Domain=NSOSStatusErrorDomain Code=-10827 "kLSNoExecutableErr: The executable is missing"...
  6. phlagm

    Mac OSX Bug Report - Wrong images appear after converting one to frames

    I don't know if this is a general bug, but this is happening to me repeatedly now and it's rather obnoxious: If I delete an image that has been converted to frames and reload the .png file and convert it again, the game will use wrong images in several places. If I go to the Draw Event on each...
  7. S

    Mac OSX Cameras set to 1080p but it runs the game window at 4k?? (MacOS)

    I am on a Mac Studio display which is 5K resolution, but when I run the game as 1080p in VM, the game window is almost as big as my entire screen..? anyone know what causes this? The sprites end up looking very pixelated because I guess they are being scaled up. Is this normal?? I'm new to GM...
  8. topherlicious

    Mac OSX Mac YYC build caching issue [SOLVED]

    Hey y’all, I'm having an issue with using the Mac IDE to make a Mac YYC build. When I run the game in the IDE targeting YYC, none of my changes seem to be taking effect. It’s running some apparent cached version of the game. Things were working fine two or three days ago. This same pattern is...
  9. AIO1

    GameMaker Guide: Create a C++ extension for GMS that works for Windows, Ubuntu (Linux), Android, MacOS and iOS (PART 2)-> Uses Visual Studio and CMake

    GM Version: Studio 2 Target Platforms: Windows, Ubuntu (Linux), Android, MacOS and iOS Download: N/A Links: N/A Summary: Create a C++ extension for GMS that works for Windows, Ubuntu (Linux), Android, MacOS and iOS -> Uses Visual Studio and CMake NOTE: This is the part two of the guide which...
  10. AIO1

    Mac OSX MacOS Ventura issues when just running a game (even blank projects). Game will crash on start with EXC_BAD_ACCESS (SIGSEGV).

    Hello! I'm using GMS stable version 2023.2.1.75 I've updated to MacOS 13 and followed the required SDK guidelines. Basically I've installed the latest version of XCode (14) and I was trying to test a simple app on Mac. When clicking the run button (I'm using VM), the app seems to try and...
  11. thom

    Mac OSX Latest Steamworks extension not working on MacOS

    So I tried with the same test project, the current version of Steamworks will return 0 when using steam_initialised() and the previous version of Steamworks returns 1. This is on MacOS with Steam sdk 1.55, latest GameMaker version 2023.2.0.71 runtime 2023.2.0.87.
  12. thom

    Mac OSX MacOS runtime module/license gone [Solved]

    Hi, I used to have MacOS runtime, but now I installed a new version of GameMaker for Mac and I can't select (and see) MacOS/MaOS YYC runtimes anymore in the runtime module install screen, It still worked last month, but now it doesn't and I have bought the permanent MacOS license before the new...
  13. bsabiston

    Mac OSX New version doesn't launch on Mac High Sierra

    I updated to the new version today and now it says "GameMaker quit unexpectedly" as soon as I try to launch the IDE. This is on Mac running High Sierra. Does it not work with High Sierra? For now I've gone back to 2023.1.1.62
  14. thom

    Mac OSX Xcode "upload failed" when trying to distribute app [Solved]

    So when I try to upload my build to apple notary service (Distribute app in Xcode), I get the following error message: "Distribution failed with errors: Couldn't communicate with a helper application. Try your operation again. If that fails, quit and relaunch the application and try again."...
  15. briandoesdev

    Mac OSX [tvOS] Error - Project is damaged and cannot be opened.

    Hello, I'm attempting to build my project for tvOS and am receiving the following error: The project 'testgame' is damaged and cannot be opened due to a parse error. This is happening for any project I create and try to run on tvOS. I've attempted to clean and rebuild my projects, deleted the...
  16. markbenis

    Mac OSX Game crashes in Mac build

    Hi everyone, I'm running into an issue with our game crashing on Mac, both in editor and in a build. The game seems to run fine for about 10 minutes and then crashes at what seems to be an audio event trigger (please see the crash log below). This crash is not reproduceable at the same point...
  17. thom

    SOLVED steam_ugc_num_subscribed_items() not working on MacOS after building with Xcode

    When I run a project in GameMaker and use steam_ugc_num_subscribed_items() it will work and return a number, but when I create an executable (YYC) and run the project in Xcode it will always return 0. I tried it both with my own game and importing the latest Steamworks extension (including it's...
  18. muddrox

    Mac OSX Can't get my game to run via YYC using MacOS

    Using a Macbook, I've installed GameMaker and got to work on a Mac port of my latest game in development. My game runs fine using VM but not via YYC. I've tried for days attempting to resolve this to no avail. The game keeps spitting out an error that doesn't seem to give me much of an idea...
  19. thom

    SOLVED Steam games won't launch on MacOS 13 Ventura, but do work on MacOS 12 Monterey

    One of my players said my game doesn't launch on Steam after he had updated his MacOS version to MacOS 13 Ventura, I then tried it out on MacOS 12 Monterey and the game worked. So I updated my MacOS to MacOS 13 Ventura and tried launching the game, but it doesn't work anymore. I tried building a...
  20. thom

    SOLVED Steam workshop users can't access files on MacOS

    For some reason MacOS players can't access their workshop files of my game, while items are being downloaded in the workshop/content folder. The strange thing is I can access the items in game on my Mac as a developer. For the players it's either the function file_exists() or sprite_add() that's...
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