low fps

  1. DarK_SaCoR

    Legacy GM Low FPS with multiple objects

    I've a problem with my game, I've a level editor in game and I've create a level with a full of enemies (I know that the community it will). My problems persist with check collision because I need check it for the animations and gravity. Example: if (!death && place_meeting(x, y-1...
  2. M

    Legacy GM Game made in GMS 1.4 slows when using second screen or screen capture software

    A game my husband and I are creating in GMS runs at unusable speeds when we use a second monitor. It's OK if the screen is set to "projector only", but as a duplicate it's ridiculously slow, with low FPS to boot. Using Windows 7 and 10. This same game simply cannot be used with any screen...
  3. F

    Android low fps at low battery

    Hello. I know it's a very strange problem of mine. But I really need your help. My game is to be published for Android and when I test an export on my own device it runs smoothly at 60 fps. However as soon as battery level falls to 20 suddenly fps falls as well. That is, fps becomes 30 as a...
  4. T

    Question - IDE Low FPS with V-sync on

    Working with Game Maker Studio 2.1 on Windows 10 I'm working on the project and I have an issue with low FPS on Fullscreen mode with V-sync on. PC is capable to run the game in high frame rate. The game is set to run at 60 fps (room speed) and it does on the majority of computers. Strange thing...
  5. G

    Legacy GM surface usage causes huge fps drop

    So I've decided I want to use shaders. I can either apply shader over each drawn object, or draw them all on surface and then apply shader on the surface. I've been through various surface tutorials and I don't think I'm doing something wrong, but it's really bothering me. As I keep regular...
  6. B

    Android GMS 1.4 has a BIG problem with fps

    To sum things up: I'm working together with a friend on a mobile game for Android. I'm a designer, he is a coder, and we're working with gms 1.4. I still own gm8 and I've noticed some bull****: -a project imported from gm8 and then compiled with GMS1.4 runs fine on android 6 devices -a blank...
  7. G

    Windows Extreme performance differences between GMS 1.4 and GMS 2

    I have set up a test in both Game Maker Studio 2 and Game Maker Studio 1.4 which only contains a room 1024x768, 10 objects with an animated sprite (9 frames) and one object that draws the fps_real and the fps on the screen. I made that test because I have performance issues with one of my games...
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