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  1. JesusOnExtasy

    Help me simplify my crafting code

    Here is my Craft items diagram, can you tell me how to simplify my code ? // Craft Buttons *Create : Craft_create(R.BonePowder); *Step : Craft_step(); *Draw : Craft_draw(); *Click : Craft_click(); // Craft items *Create : Crafting = noone; *Draw ...
  2. Dex

    Steam Ensora

    Hello everyone! Last year, I released a game on GMS 2.3 called Ensora. About the game: Ensora is a side-scrolling action-shooter about survival and loot-gathering. Fight gangs of thugs and Corporation soldiers for the remaining resources on the planet. Solve the mysteries of the Portal and...
  3. cobycuz

    SOLVED Setting specific loot drop objects to specific enemies

    I currently have a side scrolling platformer, where I only have one enemy type and would like to be able to set the drops of the enemys in a room manually. There aren’t many enemies, maximum will be maybe 4-5 in a room. Currently I only have 2 enemies in my room, and have set that if...
  4. Repix

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  5. S

    (solved) Loot drop chance changing through the game

    I saw here some drop% codes but they seem "static". My idea is: I have 6 items which boss can drop : A, B, C, D, E, F (for example) There is variable itemCount, every item has it. Through the game it changes, before a boss fight it looks like A x 1, B x 2, C x 1, D x 4, E x 5 (for example)...
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