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Here is my Craft items diagram, can you tell me how to simplify my code ?
// Craft Buttons
*Create : Craft_create(R.BonePowder);
*Step : Craft_step();
*Draw : Craft_draw();
*Click : Craft_click();
// Craft items
*Create : Crafting = noone;
*Draw ...
Hello everyone!
Last year, I released a game on GMS 2.3 called Ensora.
About the game:
Ensora is a side-scrolling action-shooter about survival and loot-gathering. Fight gangs of thugs and Corporation soldiers for the remaining resources on the planet. Solve the mysteries of the Portal and...
I currently have a side scrolling platformer, where I only have one enemy type and would like to be able to set the drops of the enemys in a room manually. There aren’t many enemies, maximum will be maybe 4-5 in a room.
Currently I only have 2 enemies in my room, and have set that if...
I saw here some drop% codes but they seem "static". My idea is:
I have 6 items which boss can drop : A, B, C, D, E, F (for example)
There is variable itemCount, every item has it. Through the game it changes, before a boss fight it looks like A x 1, B x 2, C x 1, D x 4, E x 5 (for example)...