Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Here's a short background:
NABOKOS started out as a simple university project. A project that involved recreating the mechanics behind Sokoban, a game about being a warehouse man, pushing a series of wooden crates onto goals. The mechanics in Sokoban are incredibly elegant, forming what I like...
Hi everybody. I'm nees some help wih this code:
_apo = obj_control.active_player_obj;
if (place_meeting (x, y + 32, _apo) || place_meeting (x + 32, y, _apo)) {
// do stuff
}
if !(place_meeting (x, y + 32, _apo) || place_meeting (x + 32, y, _apo)) {
if...
Hello,
I was in the middle of finishing up my pause function when I ran into a spot of trouble in logic. I was trying to figure out how to check that the current instance is NOT obj_GUI since this object cannot run the command draw_self(). How would I go about this logic check?
with(all) {...
So yesterday to add to my wiring system in my game, I created logic gates for it (NOT, AND, XOR and OR). These worked perfectly up until I opened gms today and found randomly that some of them just didn't work.
Full adder I put into my game not working anymore(when all inputs are 1, the outputs...