I am making a multiplayer game.
Client #1 is constantly scanning for instances of object X.
Client #2 asynchronously destroys one of those instances after it was already read on client 1. Then I get an undefined error when trying to reference it because that pointer obviously points to a...
I'm using physics in my rpg game and i am trying to code the mechanics for the key and door. However, it doesnt seem to be working because of the physics i am using. The code works fine in any other game where i havent used physics.
Is there a way to fix this or get round to it?