So for a few years I've had a game I really wanted to make but it is one which can only really be played multiplayer online. I'd ideally want it to have a lobby system where a player can join rooms of players who can talk to and challenge each other, pretty much like how ArcSys fighting games do...
It's been a while, but to commemorate finally being able to afford GMS 2 I decided to get to work on a project that's been on my mind for a few years now.
My hope is to create an online multiplayer game, a card/board game mix, where you connect to a lobby, pick a room to join (or create a room...
I've been trying to work this out for a while and I just can't seem to get it.
What I'm asking is how do you assign a controller to a "player number" when they press A.
Example: 4 friends are playing, Friend A pressed A and his controller is now assigned to player 1, Friend B pressed A and his...
Hey everyone. It is my first post here. I am making a space shooter game with more 2 people. We wanted to do a couch co-op lobby, like Castle Crashers to have a reference. The player would be able to chose the spaceship and which controller will be used (keyboard or gamepad). We already have the...
Right now i can detect when keyboard joins and leave and I also use Async event to detect when a gamepad or joystick joins or leave storing its number 0-3 for gamepads and 4-5 for joysticks. I want to know how i can put the keyboard, gamepads and joysticks into different slots or remove them...
I'm trying to build a multiplayer LAN lobby engine, that works as so:
the server (host) broadcasts its IP to everyone in the LAN (presumably through UDP);
the clients that want to join a session receive the server's IP;
the clients connect to that IP now through TCP.
GM Version: GameMaker:Studio 1.99 and GameMaker:Studio 2.033
Target Platform: All except for HTML
GameMaker:Studio 1.x: https://goo.gl/JYYGat
GameMaker:Studio 2: https://goo.gl/VojLco
This is a multipart tutorial on GameMaker:Studio Lobby Networking.
How do I make a LAN lobby for my multiplayer android game?
I believe I will have to use network_send_broadcast() and network_socket_create_ext() but can somebody please explain how these functions are used in order to create a working LAN lobby?
I have ran into a problem and I can't seem to figure out why nothing displays right.
I have two objects, a client and a server and both transfer to a room as a waiting lobby.
Upon connection I immediately send the players name to the server, the server stores that in a ds_list, then the server...