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Hello everyone!
So I've gotten around to designing a Save/Load function for my game, but due to my inexperience I would like to inquire for some advice before I fall into any pitfalls.
I've already got a "working" save/load system taken from Heartbeast's RPG tutorial series:
If they're...
I'm having trouble with Loading a savegame out of an ini file. I especially want to save and load the iventories content.
Here is my Saving Script:
_____________________________________________________________________________
if (global.savegame != 0)
{
//Saving required Variables...
So I followed Slasher Game's guide on Professional Game Saves, and it works well except for one thing (as it pertains to my code, not that the guide doesn't work). At gameover, my game displays "Press R to restart", which I want to either restart the game if there's no save file, or reload the...
I am currently loading at game start and saving at room_end with one file. Is this optimal? Some of my players lose there data when they update the app from the store on IOS & Android. When do you guys save? And what is the best method for a data heavy game? I will be implementing flox cloud...
I'm searching if there is any way to load only certain sprites/texture pages for rooms and not all the game images at the same time. My game is getting very resource heavy and whenever I have lots of huge sprites in the project and try to run the game it crashes as its trying to load them all at...
So I'm back with another function not working with android. This time around, I've encountered an issue locating any included files stored in a subdirectory on an android device. This is my code:
file_copy(working_directory+'\Content\t.ini',working_directory+'t.ini')...
I have an HTML5 game that I recently released. I've decided to also make a desktop version with more features. What I want to do, is set up a Google spreadsheet that has 2 variables. A true/false, and a URL. The true/false will be to tell the HTML5 version of the game if the desktop version is...
So I'm making a game and I added GMFMODsimple.dll so i could use sound panning and such...
I thought i had it all working... save works... load works from main menu and game over screen, restoring the sounds that were playing at the positions they were at...
BUT it turns out that when you close...
I make educational games for my 1st grade students. I taught them how to double click to start games...but sometimes they get impatient and click several more times...This causes a game to load multiple times....to a point where it can freeze my PC.
Is there a way to prevent this in GM...