lines

  1. Kezarus

    How Many Lines?

    I was wondering how many lines of code my games have and and got this handy dandy script from @Tsa05 this from this thread. On your project directory (where the .yyp or .gmx file are located), create a .txt file, put the code below inside, save as .bat and double click it. @echo off...
  2. COWCAT

    Question - Code Incomplete error stack trace after packaging

    When I compile a game which reports a fatal error, I get the lines numbers which make it easy to debug. For example : ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create...
  3. Shadowblitz16

    GMS 2 (SOLVED) draw_rectangle draws semi transparent pixels on fill and some other things

    does anybody know why draw_rectangle(0,7,127,7,false) is drawing a semi transparent rectangle? also it seems that the lines top, left, and right lines are not drawing even though 0-7 is 8 pixels and 0-127 is 128 pixels which it should be drawing inside the rectangle like this.. here is my...
  4. Shadowblitz16

    GMS 2 (Solved) drawn lines are not at rooms edge

    can someone tell me why my lines are 8 pixels away from the rooms edge? I am trying to draw lines looped by storing the position of a wrapped object and then looping though those positions ad drawing a line between them I am also in the processes of wrapping the lines by offsetting the prev_pos
  5. S

    GMS 2 [SOLVED] How to Detect the Amount of Lines in a String

    I'm using the function: "draw_text_ext_transformed" Its odd, some things behave differently than I expected, but overall I get it. However, I need to detect how many lines are drawn with randomly sized strings of different words. With the "width" argument in this function, you can specify how...
  6. Weastøne Entertainment

    Question - IDE Vertical white lines

    Hello there!, I've just imported my GM1.4 project into 2 and I've notticed some problems. One of them is that randomly vertical white lines appear suddenly. It seems to be something about tiles, as those vertical lines appear on the room editor (on the tiles), but I don't understand why is...
  7. NathanAuckett

    Windows [SOLVED]Faint lines at the tops of backgrounds

    Hi all! In our game we have parallaxing backgrounds made up of a number of background layers. Recently we ave come to notice that some of these backgrounds, only some, have faint lines going across the top edges. This is not ideal and we want to try and fix this. Here is an image showing what...
  8. M

    Collision Line vs Collision object performance++

    Hi. Not quite sure if this question has been already asked, but i would like to know: Which is the best way to use collision with ground, in order to have the best performance? Using many collision lines, or many stretched invisible objects? Or is there a better way to win performance?
  9. Dragon47

    Free Lines Of Code Counter

    Lines of Code Counter This program analyzes your code and gives you numbers on how many lines and characters you have in your GM Studio project. When you've chosen a directory and pressed ok, you'll be presented with the information. The text is automatically copied to the clipboard. It would...
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