lighting

  1. NoobsWeStand

    Shaders Default Lighting Shader

    Okay, so I have been trying to get lighting to work in my game, but the problem is that most of it doesn't use the default GM shaders. For the stuff that does use the default shaders, I am just using the built in lighting system I just need two directional lights I tried countless times using...
  2. Dragon47

    Asset - Demo 3D Fireworks (free)

    Download executable: http://www.mediafire...D Fireworks.exe Marketplace link: https://goo.gl/GuRfPV This demo contains a set of different types of fireworks which uses vertex texture fetching and point sprites to efficiently render more than 100,000 particles at once. The logic of the...
  3. Imperial

    Legacy GM Day Cycle

    Is this the best way to make the Light System, If no please suggest me the best way to do It because this way use too much memory Create Event globalvar Light; Light = surface_create(room_width,room_height); Alpha = 1; Step Event surface_set_target(Light); draw_set_color(c_gray)...
  4. R

    Shaders Needing assistance with shaders

    I need to make two shaders for my game and I'm having significant trouble understanding the coding language used for the shaders. So I'm looking for someone to help with creating them or flat out creating the needed shaders. One shade needs to be a lighting system, the other needs to be a...
  5. A

    Legacy GM Simplifying light casting, fixing bad code

    I've been trying (on and off for probably a few months now) to create an extremely simple "light casting" function in my game in order to tell the player what enemies can and can't see. The game is essentially a top-down zelda dungeon puzzle games with "stealth" elements using a C64-esque...
  6. P

    Legacy GM bm_add Not Blending at Edges

    I'm attempting to draw multiple gradient sprites using draw_set_blend_mode(bm_add) near each other on a separate surface from the application surface. They seem to blend correctly near the center but when it comes to the edges of the gradients they tend to "overlap" each other and it seems like...
  7. G

    Legacy GM Issue with Tutorial On Shaders

    I went through the Surface tutorial part 1 that you can download for GM: Studio, and I copied over all the code from the tutorial, but there aren't any darkness effects. The light system works fine, but there isn't any darkness drawn. Is anyone else having this issue?
  8. NazGhuL

    Legacy GM Fake Light

    GM Version: GM:Studio 1.XX Target Platform: Windows Download: Tuto_fake_light_studio.zip Links: N/A A GMS2 version, FREE: https://forum.yoyogames.com/index.php?threads/fake-light-iii-gms2.25608/ Summary: This tutorial is a basic one and it DOES NOT HANDLE SHADOWS!!! Here is a very simple...
  9. icuurd12b42

    Asset - Shaders TMC LUX Lighting Engine

    TMC LUX Lighting Engine DEMO Outputs: Windows, Windows YYC, Android Compatibility Mode Option Available in Engine Type: Engine Included: Lighting Engine, Texture Normal Tool, Platform Engine, Top Down Demo. Asset Store: https://marketplace....lighting-engine Getting Started: HERE Cel...
  10. Nocturne

    Asset - Scripts Aura - Fast Surface Based 2D Lighting

    Buy For $5.99 here: http://bit.ly/aura_lights Downloadable Demo Here: http://bit.ly/aurademo Aura is a lightweight, easy to set up lighting engine for your 2D games. It's main feature is that it is simple to use and is a no-fuss solution to the problem of creating basic lights and shadows in...
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