Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Hi,
I am making a RTS game with... ants, and I was thinking to add some shaders or something to the underground, so it has details and does not seem plain images. So I thought about lights, I like the light used in the game called Empire of the Undergrowth, but is a 3D game.
The underground...
i have a explosion sprite that i want to have on it a glowing outline for that it can be seen clearly on dark places can u show me some ways to how to do that pls :)
Hey everyone, I've created a surface which is dark blue, and signifies the night time. As you can see in my example, I have several lights placed, and a light around the player. I'd like those lights to punch a hole in the surface. Here's the code for my surface draw:
if...
I did a light system some weeks ago, and it worked, now that i changed my pc, game closes when i try to draw a surface, it doesn't even give a error log
GM Version: GMS2
Target Platform: ALL
Download: N/A
Links: https://github.com/bilouw/Gamemaker-Lighting-Engine
Summary:
Hi,
Here a little Lighting Engine that i made on GMS 2. It's not very impressive, but it can make a good job. It is based on the Mike Dailly tutorial for shadow projection...
Current My Game Lighting : gif - http://naver.me/G6KGwnry
Currently, the lights are on the player's head.
However, fixed lighting is required.
Also, I would like to change the angle of illumination with time. like real sunlight
The room is very huge. view size is 960,540 and view hsp = 10 ...
Hello,
I've been trying to gather information about how to create some soft lighting since all the information about lighting systems basically were pretty rough and not blending smoothly.
I'm basically looking to create enviroment scenes from soft lighting, maybe fog and stuff like that...
Everything within the range of light, gains life. Everything else, turns to stone.
Lamparina is a top-down puzzle game, where you open magic doors by adjusting the projection of light and solving enigmatic challenges!
Lamparina was created in less than 40 hours, for the Global Game Jam...
Hey folks, how you doing?
I would like to share with you my newly published asset, Ultimate Light Engine, a powerful, fast and easy to use 2D Light system that can be implemented in your game - it can be a platformer, a top-down game, a puzzle or any type of game. This asset allows you to...
GM Version: 1.4
Target Platform: ALL
Download: N/A
Links: see videos below
Summary:
A quick tutorial of a series on how to achieve a nice game feel by adding simple environment elements to your game.
I was developing a melee tutorial and funny enough, I didn't like how unexpressive the...
I hit a hiccup in my lighting engine, as I can't figure out how to create different colored lights. I've tried several different blend modes with no luck. My goal is to create something that looks like this:
But right now I'm only able to make white light, not orange.
Here is a pic of my...
so recently ive wrote a collision code that i find most functional and light then anything ive seen. Collision code that deals with instances and is not grid based, thus giving you maximum freedom of usage.
this is the code
var ins=instance_place(x+x_speed, y, o_block);
if...
To make a long story short I followed the lighting tutorial by Talent Lost and I ran into a bit of stumbling block.
Everything works as intended but I use large rooms. Since I'm creating surfaces at the start of these rooms to make this lighting system to work by the room width and height...
Hey Everyone,
My partner was asking me if it's possible to use layer blending like how there is in photoshop to create the light effect demonstrated with the right candlelight. The left is without blending
As far as I know, there isn't a layer blending option in the room editor and I said...
i already have a code for the light system, but it also affects the background, pls halp.
here's the code for "obj_lightcontrol"
Create event:
global.light = surface_create(room_width, room_height)
Draw event:
var bbb = 1, i;
with (obj_lightspot){
xs = instance_nearest(x,y,obj_lightrand).xd
}...
I'm trying to get a white square to randomly change transparency between 5 and 0.5.
I want the object sprite to randomly flicker
like flickering lights :)
something like:
between 5 and 0.5
randomly change
image_alpha += 1;
Buy For $7.99 here:
https://marketplace.yoyogames.com/assets/5229/aura-2-0-lighting-engine
NOW UPDATED FOR GAMEMAKER STUDIO V2.3+!!!!!
Aura2 is a GMS2 specific remake of the lightweight, easy to set up lighting engine that I created for your 2D games. It's main feature is that it's a simple to...
I looked trough all those tutorials, but I could not find any that were for Game Maker Studio 2 and/or worked.
The changing of the alpha works just fine, but there is absolutely no object lightsource that has a Glow on it. The Glow just won't show up. I tried all the different blend modes, but...
I am looking for a way to draw dynamic shadows/lights that can affect other objects, such as keeping enemies away or activating switches. I've tried looking for tutorials on such things for GMS, and at one point I found one for Unity. However, I feel much more confident in using GMS, as I've...
I want to try and make a light that cuts out darker areas and allows the player to see.
My game focus is supposed to be a barrier gimmick, 100x100 surrounding the player of the same size.
I think the way to do this is with surfaces but I don't know how. Or am I wrong and need to do something else?