GGL, a simple GUI library for gamemaker studio v2.23:
GGL is a graphical user interface library for Game Maker Studio 2, it supports Game Maker Studio2 versions 2.3 and above.
It's made with ease of use in mind, mainly to quickly build GUI for your games and tools, the GUI...
I had this idea and wondered if it already existed.
Instead of writing the same code over and over in each project, I like to create a library of commonly used things and place them in my project when needed. However if I find a bug in one and I fix it, it only fixes it in the current project I...
A large collection of shaders, images and utility functions for GameMaker Studio 1.2+ All shaders written for OpenGL GLSL ES
IF YOU DOWNLOAD THIS PLEASE STAR THE PROJECT ON GITHUB, THANKS!
I found this.
In terms of form controls, this is exactly the sort of thing I am looking for. Textboxes, file menu, listboxes etc. I'm trying to find out how this was achieved.
1) Can you connect to a library of sort DLL maybe?
I'm currently working on a game in GM:S 2.2.5, using Lintydude's AES library found here. I'm using it to encrypt communication between the game client and a NodeJS server I built for the game (to store things like player scores, player collectibles, etc., especially since the collectibles will...
I've got a .lib file which I think is a static library together with a .h file that shows the functions in it and a .cpp file. So how do I use this .lib file to call functions from Gamemaker studio? Is it the same as defining and calling functions from a DLL ?
Whenever I try to export to my Mac, I'm getting the error:
Renci.SshNet.Common.ScpException: scp: error: unexpected filename:
at Renci.SshNet.ScpClient.CheckReturnCode(Stream input)
at Renci.SshNet.ScpClient.Upload(DirectoryInfo directoryInfo, String path)
at ..(String , String ...
Hello there, I'm new to taking GMS2 seriously for game making and I want to make a Shmup/RPG, but I realized I need a good GUI system for what I have in mind and GML doesn't have gui functions to create buttons, scroll panes, radio buttons, etc., so I want to create a GUI system to do so or use...
Here is my shader interface library:
How does this help?
When you use shaders in your game, you often want to be able to modify variables inside the shader. But in order to do this, you have to do a weird handshake to attach...
In GMS1.4, I could previously deploy my project to Android without hassle. However, I found out that it wouldn't create the APK for it, even though I could deploy to the phone normally. So I printed my config and started fiddling with it, and now even the original configuration won't allow me to...
(Be aware: This project is still early in development.)
(Not many features are currently available.)
CURRENT VERSION: 0.1.2
DOWNLOAD LINK: zip - gz - bz2
Mono:UI is a library for use with GameMaker Studio 2. It is meant to make...
Hello guys I am new in GML and need some help. Can i create scripts with same name for different objects. For example i want create script named "DoMove", but it must work different. Have GML something like namespace (c#) or package (Java).
And second question. Can i create a big script like...
Hello, I am using Android Studio and have got an extension working there.
Now I would like to use it in GM2 and call some simple functions
How I do it in Android Studio:
All I did was copy a lot of *.java files into the \app\src\main\java\com\xyz\ folder
and droped my...
I'm using the latest GMS 2 version and runtime. When exporting to Linux (Ubuntu) YYC, the generated files don't include a "run.sh" script nor a "lib" folder containing all linked libraries (which are mandatory and necessary in order to run the game on any computer). Is there a reason why...
Hi, I want to use an external Library. I would place my libs under jniLibs directory if I was in the Android Studio project and the com.xyz into the com folder....
But with Game Maker Studio 2? How to implement?
Code usage would be:
Inside the "com" folder I got all the...
The ultimate constructor utility collection, now in beta!
GMSugar is an experimental library that provides an alternative syntactic sugar to replace GML's repetitive pattern of initializing arrays, data structures and other dynamically allocated types. With...
Trying to get my macOS app (built with Game Maker 1.4) on Steam. I can compile and run it on my Mac. I can send it to friends and they can run it fine. When I enable Steam capabilities, it still runs fine on my machine, but if I upload it to Steam and others download it, the window just closes...
Several years ago I discovered the GM7 action library maker could make action libraries that actually worked in GameMaker Studio 1.x. I was wondering, if I made a GMS 1.4 project that used custom action libraries made with GM7 action library maker, would the project break or not work right if I...