Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Pretty sure this was possible in GM 1.4, but haven't found out how to do this in GMS 2024.2+ (Windows).
I increased the width of a room by x pixels, which added that amount in empty space to the right of the existing content. Since I want new content to be to the left of the existing content, I...
I'm trying to create a level where the player needs to collect an item from the room they're in before they can leave and continue to the next room but I'm not completely sure how to do that, any advice?
Hi all, This may be an obvious one for any of you pro's out there but for some reason my level looks transparent and the background can be seen through it. Even stranger is this only happens sometimes.
I have have about 10 layers for game objects and game functions and then 7 background layers...
Hello, I am starting a new video game similar to SMBs, and I was wondering what the best way to set up a level selection world where you can move from each level like a little map?
I can get a character to jump to the next selection, but I would like it to look like it is walking over there.
I...
I want to make sure that the player can only go to the next room if he killed all the obj_monsters instances of in the previous room
the only way to do that is through global variables and etc?
can someone show me how?
(if I do that, my game is basically finished)
(situation:
i have some...
Hey All! I'm currently working on a recreation of the popular platformer "VVVVVV" and started using the view system in GameMaker to make small, 640x480 levels in my project. These levels are all contained within one room, and when the player walks far enough out of one view it switches to...
Hello i'm trying to create levels and a map but i don't know how to do.. i made the background, a map looking like mario bros's one, but i'd like to change the room when a level is selected on the map. Can someone help me pls?
Hello,
I have a question regarding tilesets. I am currently trying to make a 2D platformer and I'm using tilesets for non moving things like platforms or obstacles. My intention was to have one tileset for all my platforms, one tileset for all my obstacles, so I can easily design my levels later...
First post here since the good ol' days of GMC. It's good to be back, and my my, has GM come along way! :)
I have set my seed for the main level of my game to be a constant number, in the hopes that this level will generate exactly the same every time. However this isn't the case. I've read...
I am current a few days into making my first project. I have set up a basic top down rpg where the character can lv up increasing stats. I am coming to adding my second room. How do I save the character progress between rooms. at the moment when I go to the next room it resets the character back...
Please tell me if I'm breaking any rules for posting.
I made an attack button and when I click it, it will check what the players level is first. Then it will pick from a range of numbers and then use that number as the attack to the enemy. The error says unexpected symbol ")". The one after the...
Hi I have a little game here with a level system where you level up by shooting enemies and with each level the enemies spawn faster and the max enemies becomes more.
But at level 6 the enemies stop spawning for some reason.
I hope someone can tell me how to fix this.
The object I use to level...
Hello! I'm trying to make a progressive level unlock (and level select) system in my game. There are over 30 levels in the game right now, but every single one is unlocked on the level select screen when you start the game. I would like to only have level 1 unlocked at the start, and that you...
Hello everyone! I am currently making my own level based 2D puzzle platforming game, and it's shaping up really well. Right now I'm trying to get a "level based timer system" to work, however I'm having some trouble understanding how I would do that. Let me explain how I need it to work;
"There...
I'm having some trouble trying to collect an item only once in a level. I want to have an item to be collected once so if the player tries to replay the level again the item won't be there unless it was not collected before.
Any help will be appreciated.
Hi guys! So, the player is a cursor who has to get to the other side of the level keeping moving over the white surfaces, and avoiding one single pixel to touch the background. I'm currently writing the GDD of the game, and now it's time to define all the surfaces kinds and variation as well as...
okay so basically I have 5 bosses. My game has an unlimited number of levels where enemies increase in difficulty.
what I'm looking for is:
Boss 1 spawns at lvl 10 60 110 160 etc
Boss 2 spawns at lvl 20 70 120 170 etc
Boss 3 spawns at lvl 30 80 130 180
Boss 4 spawns at lvl 40 190 140 190 etc...
I'm working on a game, where the level gets randomly generated out of little room tpyes like cooridors, normal rooms, staircases, etc. These are all in one gamemaker room. My level generation works so far, but at the moment I just use one sprite for each room, just to see if the level...
I'm trying to create a level generation, where my room is split up into mulitple cells (for example a 6x6 grid). Every cell represent a room, that can have an exit in all four directions (up,down,left,right). First of all I want to create a garuanteed way through the level. For this I pick a...
Hello,
not long ago there was a video (of pixelated pope if i remember correctly) in which he talks abouthow to make a random generation system with set rooms, from which you select one at random, copy its contents, and create them in the current room. does any1 know that video or what...