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    Idea Thinking of making a game that combines Panzer General, Fire Emblem and Into the Rift

    So this game is a homage and inspired by the various games above -Art style and Battle Gameplay is similar to Panzer General and Fire Emblem/Advance Wars -Historical Campaigns and Special Missions featuring historical and alt-history events (WW2, Operation Sea Lion, Mongols, Romans, Vietnam...
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    Suggestions for leveling up/incrementing enemy behavior.

    Hello all! Just wondering if anyone can provide a simple way to increase enemy behavior variables, as levels increase, to make them more difficult to defeat; as in speed, different more dangerous attacks, enabling special moves, etc. I'm currently working on a shooter, like Demon Attack, or...
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    GameMaker How do I make this level/exp system work

    Ok so I think most of this is fine as is but I don't know how to make it so that when Cexp reaches or surpasses lvlup it tracks the next part of the array I also want to make it so that when the character levels up Cexp reduces it's current number down to the remainder after subtracting lvlup...
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    Legacy GM heya can anyone help solve this issue?

    so I want to make my level bar( details down below ) Invisible in certain room but no luck with depth or anything of the sorts. here is the code ( PLAYER, collide event ) /// collect exp with (other) {instance_destroy();} with (obj_player_stats) { expr += 1; /// Level Up Code if (expr >=...
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