level generation

  1. J

    Legacy GM Efficiency Generating Rooms

    Not looking for help writing the level gen code, just wondering what the most efficient way to fill a room with blocks is for a platformer. My levels require hundreds of o_blocks and from the little I understand/remember it's not so efficient to spawn hundreds of objects, right? What alternative...
  2. yvodlyn

     Security Zone

    It was a peaceful day where places on earth began to self-destruct ...[ To Be Developed ] Max, a person like the others, to escape danger, must enter portals. However, to be able to open a portal, he must collect all the diamonds that are in the place. Max has to find the diamonds before the...
  3. Zack

    GMS 2 Sprite-Based Level Generation (video [15:00] + text versions)

    GM Version: GameMaker Studio 2 Target Platform: All Download: zackbanack.com Links: Video Link Summary: You may know how to design levels in the YoYo Games’ GameMaker Studio Room Editor. But, what about in its Sprite Editor? This Step Event tutorial will show you an artsy, unconventional...
  4. T

    GMS 2 -

  5. 2toesxtra

    Alpha Side Scrolling Dungeon Crawler

    Hey guys, been working on this game for about a 2 weeks now. Just wanted a little feed back as to the concept and idea. The game is a side scrolling dungeon crawler, randomly generated levels, and pretty much everything else is randomly generated to an extent (weapon names/stats, enemy stats...
  6. Dusk_Ealain

    GMS 2 [SOLVED] Spelunky-Esk level generation.

    Howdy, it's me again. I recently watched a video explaining how Derek Yu's indie game "Spelunky" developed its levels. To run it down. It goes through a 16x16 grid of the level Makes sure that there's a free path between entrance and exit Fills the grid with various pre-made rooms, making sure...
  7. K

    Procedural Tilemap Generation

    Hey all, I was curious if anyone had any tips on procedural level generation in GML 2? I watched a great tutorial by HeartBeast where he discusses using a ds grid and a "controller" that moves around and sets values. The tutorial was posted in 2015 though, and uses the function "tile_add" which...
  8. T

    Level generation

    Intro: working on 2D platformer and start thinking of replayability. First think to ask - about fully procedurally generated levels. Is it even possible to create pretty and always fully player-reachable levels without thousands strings of code? Some not-too-much-complicated solutions, or...