With a lull in my schedule for the moment, I've started to make a grander editor. I have made quite a lot of in game level editors in the past, but this isn't about them. Instead this is a new level editor that will most likely be used by a lot of people in the future.
Box Kid Adventures is a dynamic, top-down puzzle game.
You play as Box Kid – a toy made of cardboard – going through various levels, full of nasty enemies and brain challenging puzzles.
Does anyone know the easiest way to set up a solution for hosting users levels so they can download, play, and rate each others levels.
My game currently exports user generated levels as a string so the solution only needs to be able to store these strings.
I was hoping to use...
GM Version: GameMaker Studio 2
Target Platform: All
Links: Video Link
GameMaker Studio 2 comes with an advanced room editor. But, sometimes you might want to design puzzle, maze, or roguelike levels in something a bit more simple. I showcase how - and why - to...
Hello, I tried to encode a JSON file using md5, sha1 and base64 ... the encryption of the file responds perfectly but the decrypted does not respond at all and I wanted to ask for help with this (although no one will answer me) because I tried in many different ways to be able to make this work...
Hello all fellow GMs!
During August and September we're looking for players who like to help test DASH: Danger Action Speed Heroes and content creators who like to stream new and original content. DASH is slowly coming out of the alpha stage and we're looking forward to Early Access later this...
This is the first time I've properly released a game, it came out a couple of years ago, and has had some revisions since then, I've decided to show it on here to hopefully get some feedback on it while I work on my second game.
Title: The Tower Defense Factory
I'm here to get new ideas on how can I achieve this... Currently I already tried some cases like:
Tiled Alone. Not even close to possible.
Used the TiledToBinary from @Mick. (This one kinda works good, but it's hard to get it configured at first... And maybe I'll hit one case...
So I have been trying to figure out a method of creating a "depth detection" system for a level editor.
What I mean is I need something like this:
from these images:
As it is my first time with isometric tiles and I don't know how to deal with depth based on what already exists in the...
Warp3D is an extension\engine for gamemaker with a realtime map editor, model editor and rendering system.
Easy to use level editor with full control over each object's variables and rendering properties.
Objects can be edited "on the fly" while the level is playing.
I'm building 2 games at the moment, I'm attaching gifs so you guys can see how it's looking like.
Half of the graphic assets from the gif will change, the other half are actual in-game graphics already.
One game is like Army of Darkness / Bravium. Player moves left -> right and enemies...
The Shroom Project meets Mario Editor! The resistance is back, and this time, you get to create their adventures! Build your own levels with guns and blood with this easy to use level editor!
Want to share your level with others? Want to try out...
Castlevania Maker is a level editor based on the NES title, Castlevania.
- Many placeable blocks and decorations.
- Improved physics from Castlevania, yet still based on the original.
- 64 tile wide levels
Nine months ago I made OctorSpace. At the time I considered it done as that was all the time I had. Over the past nine months I've found time to work on it here and there.
After astro surfing, you have come across a marching band of octopi...
I have built a simple level editor as its own separate executable.
How can I save what I have made in this level editor and load in into a different game maker game, and also have it be playable?
Sorry if that was a bit confusing, but any help is appreciated. I would prefer code rather...
Hey, everyone! I'd like to know how to make an in-game exporter. What I mean is basically a level editor with the ability to export the level as an EXE file or console application files. Is this possible? Any help would be much appreciated! Have a great day and adios! :D
I need a really good strategy for my first stage of prototyping. My level is huge, has many locations. Because it's slow-paced adventure game, player will go from location to location in classic point and click adventure fashion: player click to open the door -> screen goes black ->...
A new way to build 3D levels in Game Maker using 2D drawings. Created by Sawyer Dargiewicz.
SketchLvl is a new type of 3D modeling software that allows you to build 3D levels for you to use in your games and programs. This is done by drawing "floor plans". After...
Ever Growing game + level editor released! Check out official page on https://ever-growinggame.blogspot.rs/ :)
Go through series of challenges, visit many colorful worlds and found out more about the maker of those worlds.
Large amount of stages
Ever expanding number of stages (at least...