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level design

  1. KamilSeven

    Pre-made Chunks with ASCII characters like in Downwell -again-

    Hi everyone! So, I asked this question back in 2020 and I get many answers -thanks- and I find a video about the method but I still couldn't manage it. Here is the problem. I find this video series called "Make a Spelunky level generator in GameMaker" from Quench Games. Code in this series is...
  2. S

    Need Help With Level Design

    I'm trying to create a level where the player needs to collect an item from the room they're in before they can leave and continue to the next room but I'm not completely sure how to do that, any advice?
  3. L

    Job Offer - General Level Designer Wanted: PvP & PvE Platformer

    This is a full-time paid contract position. Ex Populus is a new game developer and publisher founded by notable industry veterans from ESL, Twitch, IGN and Pixar. The company is developing a new game and is looking for a Sr. Level Designer to help bring expert level design to a game being...
  4. H

    tilemaps or hand draw grounds?

    Good afternoon, it's my first post in the group and I'm still learning gamemaker. (I migrated from unity) Guys, here's the thing, I'm developing a game and there's already a lot of advanced stuff, including the tilemaps. but i'm thinking that with the tile system it's getting too generic. I was...
  5. E

    Suggestions for leveling up/incrementing enemy behavior.

    Hello all! Just wondering if anyone can provide a simple way to increase enemy behavior variables, as levels increase, to make them more difficult to defeat; as in speed, different more dangerous attacks, enabling special moves, etc. I'm currently working on a shooter, like Demon Attack, or...
  6. N

    Design Looking for detailed tutorials on the Room Editor (building stages)

    I've been away from the forum for quite some time, but have been using GMS2 since it debuted. Back then there was only 1 bare bones tutorial available on how to use the Room Editor to build stages. I've built some test rooms but am ready to start making proper well organized Rooms/Levels for my...
  7. H

    GML RPG Style Level Editing

    Hi all, so I'm fairly new to Game Maker, but I understand enough to have started a top-down RPG. I've created triggers and what not that i can place in the room editor, but I have no idea how to associate their individual instances with specific events. Is it in creation code? Should I rename...
  8. D

    Job Offer - General Do you love level designing?

    I need 5 levels from someone that loves level designing. You will just stamp the tiles all over the rooms and make it look good. I will make anything that needs to be solid, to be solid. Must have GMS2! More information about the game here...
  9. Z

    GameMaker Designing Levels in Notepad (video & text versions)

    GM Version: GameMaker Studio 2 Target Platform: All Download: zackbanack.com Links: Video Link Summary: GameMaker Studio 2 comes with an advanced room editor. But, sometimes you might want to design puzzle, maze, or roguelike levels in something a bit more simple. I showcase how - and why - to...
  10. A

    Any tips on setting up a scrolling background similar to Spyhunter NES?

    I know how to create a scrolling star-field background with random generated pixels for stars, but I can't grasp a good approach on how to make scrollable tiles like the Spyhunter NES game. Not asking how to make a tile-set, but how would someone make the background scroll, and keep collisions...
  11. NovaOzuka

    Advice for Level Design?

    So I'm working on designing my first platformer level. Does anyone have any tips as to how I can accomplish this easily? The last thing I want is to add several lines of code to the player and enemy objects for tiles, as that would be tedious and time consuming. I was going to just make the...
  12. S

    GML A spelunky like level generation?

    I'm currently looking for a tutorial on how to make a spelunky like level generator for my roguelite game. I know there's one online. But I'm looking for one that works for Game maker 8.0. Not GM2. If anyone knows any links or tutorial videos, that would help me out.
  13. M

    Job Offer - Artist Level Designer Position

    Hey! I'm Mason Thompsen, and am working on Purity of Blood, a action-rpg hack-n-slash, and am looking for a level designer to help with designing and creating the levels. Here's a video of the game: To apply, pm me, email me at [email protected], or find me on discord (my tag is Shadow...
  14. Q

    GameMaker Level Help

    Hey Guys, I need and would appreciate the Help on this one. i am trying to create a level between levels sort of a Mini-level except i don't know how to get it working (sorry if this doesn't make much sense it is difficult to explain) but here is the code i am using, in the creation code of...
  15. D

    Job Offer - General looking for game/level designer

    I'm building 2 games at the moment, I'm attaching gifs so you guys can see how it's looking like. Half of the graphic assets from the gif will change, the other half are actual in-game graphics already. One game is like Army of Darkness / Bravium. Player moves left -> right and enemies...
  16. E

     Level Designer Inspector.

    Hi there. My name is Santiago, i´m from Uruguay, 32 years old and father of one little 3 years old boy. This is the first time i post here, and i want to show you this new tool i start working on almost one week ago. Is made with GameMaker, and designed especially for game maker users and...
  17. T

    GameMaker Metroidvania Rooms and Map

    I'm trying to wrap my head around two issues with creating a Metroidvania game. The first is knowing that it is possible for a player to be "created" in different parts of a room depending on how that room is approached, and the second is understanding how to create a map that represents the...
  18. jf_knight

    Design Compile times and play-testing practices.

    When working on a game with multiple levels and many objects, compile times tend to become longer and longer. Play-testing also becomes more tiresome when testing the later, deeper levels, having to get through the already tested early levels. What is the most efficient practice when testing...
  19. R

    I'm struggling a bit with level design

    So I started a project which is a pretty standard platforming game and I've noticed that while the room I've used to test in has some interesting level design ideas, I'm at a loss when designing the opening level. And I don't mean the physical art assets or anything of the sort, but just the...
  20. D

    Team Request [REV-SHARE]MAIVEOS needs programmer and music

    I'm just curious if there are anyone interested in making this happen. The End Goal for MAIVEOS Runner World is a game about reaching the top of the highscore table. You can play dungeons solo or with other players. Dungeons in this game During the five runs, you get gold from running and...
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