language translation

  1. T

    GameMaker (At least somewhat) optimal ways of handling localisation for text-heavy games?

    Hi. The title kind of says most of what you need to know, I think. : P But for some added context: I'm working on my second major (mostly) solo project, and I'm trying to make sure to learn from the mistakes I made with my last one. My last project was an RPG with quite a bit of dialogue, and I...
  2. S

    Android how change language virtual keyboard?

    Every time in input text i calling this: keyboard_virtual_show(kbv_type_default, kbv_returnkey_default, kbv_autocapitalize_none, false); Default show EN language virtual keyboard, but i need switch another language. Please help.
  3. Kezarus

    Design Regionalization - How and Why?

    Hi everyone! So this is a practical question and a discussion about it. How: I have some idea that the game have to have an archive with ids and phrases that are called inside of GML. Then you set the language archive in the config file and feed a dictionary structure. Is there a better way to...
  4. Warspite2

    True language fonts

    I am currently working on language support for my game. Example i am looking for a Russian font that contains the actual Russian alphabet. Everything I have found so far has only been fonts that look foreign but are not the actual alphabet of the language. Japanese is all special characters so...
  5. Warspite2

    Advice on language translation

    Getting things finished up here on one of my games recently greenlit on Steam. Planning to release soon. Its only English language right now but i would like to add at very least Korean at launch. I've never done anything with language translations in any of my games so this is a first. First i...
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