After i finished some GMS2 proyects and some tutorials, i wanted to test a simple project to check / verify if i can connect 2 android devices.
I ended up doing part 1 and 2 of this tutorial:
Server/Client Networking in GameMaker (Networking Pt. 2) [GMS 2 / 1.4]
The thing is, it worked on...
Hi, I'm trying to implement a feature with which each client can search for servers within the local network, so I'm making a server list before the actual server-client-connection is set up. My system works like this:
1) First the client sends a buffer using network_send_broadcast.
2) The...
Hello I have problem with disconnect button.
On map I have object which has step code:
if(keyboard_check(ord('O'))){
with(oServer){
network_destroy(server);
global.haveserver = false;
buffer_delete(player_buffer);
buffer_delete(broadcast_buffer)...
Hello,
I started thinking about a LAN multiplayer game and founded a tutorial,
Rewrited and tested the code, as an example it work fine.
But i have a few questions :
1- After the connexion is established, is it monodirectional ?
the tuto gives information from client to server, is it possible...
In my game I need to get the local network IP of the computer that is running the game, and for that purpose I have the following code:
// Create event
randomize();
var random_port = irandom_range(49152,65535);
host = network_create_server(network_socket_udp, random_port, 5);
if ( host < 0 ) {...
Hi all, trying to use a yoyo created LAN networking demo from this blog: https://www.yoyogames.com/blog/446/introduction-to-networking-in-gamemaker-studio-2
Problem I'm having
Initially I tried to integrate the networking features into my own project but when that didn't work, I attempted to...
Hi.
I was browsing some yt videos but I only found people posting about some external plugins for gm1.4 or something... I was wondering... Does this platform has its own multiplayer feature now on studio version 2? Or does it have its own external plugin? If so where exactly do I need to dl it...
Hello!
I'm looking for good LAN tutorial, but can't find any. I try to understand the one with GameMaker studio, but contains so mani variables and jumpings between instances, i can't follow or reproduce. I want simply create a server, and broadcast, and the clients see the server, but nothing...
Hello! I was wondering if anyone has a solution for the problem I am having.
I want to create a multiplayer online game with little to no buffer between clients. The problem is that when I am using this plugin it has issues with objects not always aligning on both screens before then jumping to...
Hi guys,
i have used this tutorial (https://www.yoyogames.com/blog/6/introduction-to-gamemaker-studio-networking) to make a easy game for two players over the LAN. When I test it on one PC (server 127.0.0.1 and client) everything is OK. But when i try it on two PCs client is kind of laggy...
Download
https://play.google.com/store/apps/details?id=com.Tgames.Worm
Worm
Worm is a game where your goal is to eat apples and grow longer but watch out!, worm is realy sensitive, bump into yourself and its game over!
Features
Single Player
Multiplayer, one device or LAN
Speed selection...
I just got some LAN working for the first time in one of my games, so now it's time for me to start filling up packets with information about objects in the room.
Now I'm wondering how I should send packets in a resource friendly manner.
I've read that:
-strings should be aligned to 1
-8 bit...
Hello everyone.
I have multiple machines broadcasting packets through UDP to each other on my LAN.
I want each machine to be able to read the packets the other clients send, but ignore the ones sent by itself.
What's the most clever way to do this? The only way that comes to my mind is check...
You are not alone
Demo (exe): https://drive.google.com/open?id=0BxE4k4xEiNO2UFZKcjREUFJvN0E
This is a add-on for yoyo RPG. This will add LAN multiplayer features to the yoyo RPG engine. WAN (Online) multiplayer is also possible with this add-on. Read more about online in the info link.
You...
I know I've asked similar questions in the past about having multiplayer. This time I'm asking what makes reliable and enjoyable multiplayer.
Firstly, let me introduce the game I'm going to attempt to implement multiplayer. This game is an arcade game. The goal is to attack other characters to...
I am aware of the network_blabla functions available for game make studio, but the version I have is the 8.1
So is there a way to make a lan game in that? Since those functions don't exist...
I don't really need to make an internet server where people can login and all, just recognizing which...
How do I make a LAN lobby for my multiplayer android game?
I believe I will have to use network_send_broadcast() and network_socket_create_ext() but can somebody please explain how these functions are used in order to create a working LAN lobby?
Hi,
For a while now I've been looking through tutorials on how to go about creating a mobile multilayer game but every tutorial seems to follow the same pattern of running two separate GM programs, one being the client and the other being the server. Is it possible to create a mobile multiplayer...
Currently I got some knowledge of making multiplayer games, mainly with simple games. Now i want to expand my knowledge to harder games. I have been working on this game for a while and i would like to make it multiplayer.
This picture pretty much shows what my game is about. The AI contains...
Hello,
as the title suggests I am trying to find out how Lan works, all I want is to make a simple top down game where everyone just walks around (Just to begin with). If anyone can link me to a from the ground-up tutorial on Lan games in Game Maker that will be great! (I have tried the demo in...