lag

  1. T

    All gamemaker projects now stutter. Not performance dependant.

    Hello, suddenly today, without warning, all game maker projects have had an awful persistent stutter. This includes games that are in the IDE, games i have the exe of, games currently being worked on, games that i worked on and ran fine in the past. Even my steam game now stutters when played...
  2. M

    Android Game Lag on Android

    Hi everybody, I'm currently developing a mobile game for Android. I've noticed however when I export the project to an APK and test it on my mobile device, the game often lags. This never occurs on the PC version in GMS2. Are there any settings I can edit that will help the game lag less...
  3. Yizzard

    Weird specific lag spike that I can't seem to find in Debugger

    So this may not be something you all can help with, but if you have any idea what could be causing this that would be very helpful. Basically, after loading into the game after I take damage the first time or if this one specific boss does this one thing where it summons an explosion object...
  4. Armyk

    GMS 2 Why is my client side interpolation glitching out? This bug is keeping me up night for too long.

    video: I have recently dabbled into networking and multiplayer and I just can't figure out why is my client side interpolation glitching out. (the video) The client sends keyboard inputs to the authoritative game server, the server receives and processes the inputs fine, then it sends the...
  5. M

    Lag from too many instances with for loops

    I've searched high and low but can't seem to find how performance heavy FOR LOOPS are. I have an object that runs a for loop with no issue, but as soon as I create 10+ instances of the same object, the FPS drops below 60fps. The more instances on screen, the lower the FPS - all the way down to...
  6. blexc

    Windows Game lags on TV full screen, but nowhere else

    Hello, I'm working on a physics-based game. When I have friends come over to playtest it, I set it up on my TV. I'll connect my laptop to the TV with an HDMI. Lately, it plays on average at 55 fps, when it's supposed to be 60. Occasionally, it will spike to 30fps, which is practically...
  7. M

    GMS 1.4. executables suddenly all run much slower

    I tested earlier this week, and all was fine, at least so it seemed. Tonight as i tested my projects, they were all running slower than usual. Much slower in fact. Can it be that a recent Windows Update caused this? I cant think of anything else that might have directly caused an issue such as...
  8. VincentHellberg

    GMS 2 Increasing the FPS with room speed but keeping the in-game speed

    Hello everyone. I'm in the middle of a conundrum. I've been working on this game for 5 years now, soon to be 6 years and for some reason when starting the development I decided that the room speed 40 was a good pick for the game. I later learned that this isn't a very optimal room speed. In...
  9. VincentHellberg

    Windows Games runs slow after windows update on both GMS 1.4 and GMS 2

    Hello! So I've been working on a game for about 5 years in Game maker Studio 1.4 (I use Game Maker Studio 2 as well). The game has never had any lag or frame-drops. The overall performance for the game have always been working great. Until this morning. Apparently windows decided to update...
  10. zendraw

    Windows gms2 lag

    i recently installed an ssd on my pc, the windows and game maker are on it yet now game maker is laggy? whats the problem?
  11. Z

    (SOLVED) Lag issue, but solved ONLY when ALT+ENTER?

    Hi everyone, for a long time I have been fighting lag in my game. The lag did do something good however; I learned to optimize so many things, that the lag was reduced by a ton. I can basically have like 2000 instances running a small (but clever) amount of code and the lag doesn't really...
  12. flyinian

    Design Questions about Delta time, lag with incremental/click based game.

    1. Is Delta timing good for a incremental/click based game? 2. If I have variables doing calculations per step, and the game lags, will it cause issues for me? Ex: if I had two variables relying to be in sync, and become out of sink due to lag. Or is that lag just voided steps and the...
  13. F

    Android clicker game LAG when clicking or Delay

    Hi. I have really big problem with clicker game on my mobile. The thing is if i test it on my mobile. (Samsung galaxy a70) everything is fine. But when i test it on old samsung galaxy j7 it will be delayed. On my mobile i can jitterclick. But on other i cant and its slow. Ecery 0.5second it will...
  14. Skashi95

    Windows Test launch freezes computer

    Heya all, I hope my English is fine: So I have been working on a game for two years now and the resources gather up to +800 MB already. When I launch the game to test, it becomes more and more laggy and my computer is practically unusable. Since yesterday the lag stands for around 30 minutes...
  15. Z

    (SOLVED) Bizarre lag problem: Surface problem, Camera problem, or something else?

    Hi everyone. For the past year I've been coding my own game. It's becoming quite large, at least for a beginner like me. However I've always ran across a problem: lag. At first I thought it was the number of objects and the code in them. I learned how to optimize, I learned how to make sure...
  16. Z

    Debugger: call count and Ms in profiling

    Hi everyone. Today i've been trying to tackle an issue I have with my project: lag. At first I thought it was my surfaces, which in some way: yes, absolutely. For some reason when I minimize the game, a lag spike appears, and endures after i maximize. I'm still trying to resolve that. However...
  17. Z

    Minimize/unminize game gives lag...

    Hi everyone. I've been using shaders and surfaces now for a while to come up with all sorts of cool effects. Weather, lighting, fog, day/night cycles,.... However I've run across something that I'm sure a lot of people have already encountered: Lag, specifically lag after I minimize the game...
  18. Z

    Particle systems and memory leaks

    Hi everyone. I'm currently making a weather system, with the current states: "sunny" "cloudy" "rain" "storm" "snow" "snowstorm" I can get it to work and it looks beautifull, but whenever I leave the game on too long, or stay in a room for too long, the game experiences more and more lag to the...
  19. Z

    (SOLVED) Serious lag when having many tree objects

    Hi everyone! For a while now, I've had serious lag issues, to the point where the game becomes unplayable. This only happens when I have a lot of tree objects in my game. Trees have a chance to spawn a new one each day in my game. They also grow each day. In order for a tree to be placed, it...
  20. S

    GML Rhythm-Based Game, Lag

    Hi! I am making a rhythm-based game, and essentially, if the game lags the music does not, so it becomes out of sync with the game and things do not happen on-beat. How do I fix this? Thank you!
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