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  1. FrostyCat

    GML Handling CJK Text in GMS 2

    Handling CJK Text in GMS 2 Overview This article documents the best practices for font setup and text drawing with Chinese, Japanese, or Korean text (CJK) in GameMaker Studio 2. What Is So Different About CJK Text? You can't use most fonts familiar to Western audiences. This includes many...
  2. Bee

    SOLVED Can fonts go on multiple texture pages?

    For our possible Korean translation, I'm having trouble with the font because of how many characters need to be added. If the font size is 12, it will fit on a 2048x2048 texture page. I would like it to be size 14, but when I do that the texture page is 4096x2048 which rescales down to 1024x512...
  3. Kyrieru

    Windows Korean appears sideways in 1.4?

    I'm localizing an old project, and when trying to us Korean with character ranges added, fonts either do not show up, or do show up but are rotated 90 degrees. Any way to fix this, or a specific font that is known to work?
  4. B

    Question - IDE Game Maker Studio 2 Japan font, Korean font

    Hey! How to successfully implement font with Japanese letters and Korean letters? I tried adding font, AppleMyungio, adding range from 12448 to 12543, I can type those letters in code, but in game no effect. Blank. Nothing shown. It just does not work and seems completely useless in GMS2. There...
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