I'm trying to export an application I built on windows to xCode on my mac for testing on my iPad. This is showing up in the output before I get the "FAILED: Run Program Complete" line. Can someone explain how to fix this?
To clarify, the mac and pc are connected just fine. I can see target the...
I am now writing code to move the character with the keyboard. The code below I wrote is flawed. For example, if you press the left key while holding down the up key, and then release your finger from the up key, you will continue to move to the upper left even though you have only...
How do I call a random key from a ds_map structure? or will i have to create ds_list? a bunch of variables are created in ds_list, if for example I have 300 keys?
I tried to do something with this, but my head is not working as it should
var arts = global.artefacts;
var arts_size =...
so i want to change key state if its pressed or not by variable value something like this and idk if it work pls help me :
rkey = keyboard_check(ord("D"));
lkey = keyboard_check(ord("Q"));
dkey = keyboard_check(ord("S"));
ukey = keyboard_check(ord("Z"));
playerid.rkey = mover;
so I'm making a game that has keys in it and when thay follow you thay can get stuck and thay randomly move
the key will move randomly when the player is standing still.
//move to the player
mp_potential_step(obj_player.x, obj_player.y, 10...
Hi everyone! :D
Weird one here: I understand that I can't upload an Android APK to Google Play using GM14.9999. So here's the matter, I have a project I've been working on 2 years, and I want to upgrade to GMS2. Do I have to pay again for GMS2? And also buy the license once again?
(Let me be...
So there's a reaction minigame where the player has to press always a certain flashing key.
How do i make it so that if the player presses any other key than that one specific, stuff happens?
is there a way to get the currently pressed keyboard key by looping through keys?
something similar to what this does for the gamepad..
for ( var i = gp_face1; i < gp_axisrv; i++ )
if ( gamepad_button_check( 0, i ) ) return i;
I don't want to use keyboard_lastkey...
I havent been able to find anything on this, so i figured it out myself. but if anybody else was wondering, if you want to hold alt, and press enter to fullscreen for example, this is the code
if keyboard_check(vk_alt) && keyboard_check_pressed(vk_enter)
I made an object which contains a step event with the following code:
Its supposed to toggle fullscreen...
I am working on a game project using GameMaker: Studio Professional Edition (v.1.4.9999) and because Studio 1 is no longer available on the YoYo Games website (at least from what I could find; correct me if I'm wrong), I am the only one who can currently work it.
I would very...
Is it possible to convert a string to a keyboard input? Say I have "mouse_x" string variable and I want to create a new variable that holds keyboard input and takes that string variable to get what key the variable will be set to?
Or may be it's possible to set in a list a key value? I've tried...
I'm making a virtual keyboard, this will be used to make learning Touch Typing Easier for people, Game Maker cannot recognize the keys that I underlined with red in the photo above.
Is there a way to make it recognize any of these key inputs, so that I can change sprites when the key is pressed...
I`m an interested beginner in programming and using GMS2. I´ve already seen different
YT-Tutorials, f.e. making a Jump`N`Run game. I can follow all codes and steps. But I
hang up on a simple weapon behaviour. Maybe there is somebody can gimme a hint!?
I have a fully functional...
For something like checking when I press the move key or whatever, for example.
Also WHY is there no detailed information about Any Key in the Manuel? That's really annoying guys. (STEP has a document...)
I have been playing around with the new virtual keyboard functions with ios and have noticed a few issues.
I have an object that brings up the keyboard in the first room of my tests. It wasn't bringing the keyboard up, but there was some strange flicker in the default Gms2 splash screen, so I...
I have in issue. For the one year we worked on the project. An dyesterday suddenly my Game Make 2 IDE began to say me I have only Trial version and can't open any of my projects.
I have tried to recover my License Key via YoYoGames site but don't know where should I enter it.
I want to hold x to hold out you shield but if you press shift then it will switch weapon to sword.
The problem is that holding x and pressing shift at the same time glitches the shield. The sprite is stuck on holding the shield but u have the effects of not holding it out. It fixes it self if...
I have an object with lots of costumes that rotate every 1 second, I don't want this. I want a piece of code that when key a is pressed (or something like that) it changes costume. So it doesn't rotate every 1 second