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Sorry if this has already been posted, I'm not sure if my thread got deleted or not due to the gifs of my game I included in it (external links).
Essentially, I have a state machine that changes from playerStateFree (free movement) to playerStateHide (stationary). Whenever I press any movement...
Hello all, very new to game maker studio.
I have an Action Select Obj that I want the player to be able to cycle through, I have a step event that where I check if the keyboard_check_pressed is vk_left then hide the first object and show the second. The problem is when I add a step event that...
I have 3 gun objects for an FPS I'm making. One is the main gun object (pstl) and two are when the gun is dual wielded (leftpstl and rightpstl respectively). All are children of the parent gun object (par_gun). The main problem I have with this system is that when I press the toggle key to...
Is it something to do with how the code I'm going through contains checks for key presses? I've tried holding down the relevant keys while stepping through the lines, and it still behaves like I'm not pressing those keys.
Hey, I'm new to Game Maker and I'm working on a horizontal shmup. I wanted to implement a shotgun blast animation, but the animation I created will abruptly stop when I let go of the keyboard key I have it assigned to, and the animation will resume when I press it again. I want it so that the...
I am trying to reduce a var while the Space is pressed, I have a var set to 100 and under the Space key pressed event I have it set to -10. It does reduce for each key press but I want it to reduce -10 for each 5 secs the key is pressed.
I have recently noticed that there is no event for pressing the Tabulator key. This is not a problem since I can just use "keyboard_check_pressed(vk_tab)", but I think that this is a thing worth mentioning. Perhaps YoYoGames can add this in a later update?
I'm creating a weapon swapping system where if you press a key, it switches which weapon you can actively use. Right now I just have a sword and a gun.
In my objPlayer's create event, I start the player with the sword weapon:
// Weapon Variable
// 1 = Sword
// 2 = Gun
// Assign Variable
weapon...
Hello! I currently have a player that locks its horizontal movement if it is not on the ground and it is against a wall (until the jump key has been pressed), to create a wall slide/jump.
Does anyone know how to check if a key has been pressed down for a specific length of time, then do...
We are developing an iOs app for traing purpouses for disabled children. For that reason we need to be able to control the app on the iPad from an external bluetooth connected keyboard. We have developed an extension for key press detection in XCode. This extension runs perfectly as a...
Hello, I am relatively new to programming in GameMaker. I am currently working on a part where if you press a key, a countdown timer will appear on the screen. However, I haven't had much luck in having it update. When I press the A key, it does show that there is 5 seconds on the clock, but it...