Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Hello there!
My name is Alice and I am new in the forum. ^____^ First of all I would like to thank you all for having such a nice forum with so many guidelines and threads helping people – that were very helpful for me as well, though now I am stuck (this is why I am posting here).
The point...
Hi guys!
Last step of my game!
I am making a 2-player game in which they can punch each other. I have coded 2 objects, each stand for a player, named obj_player and obj_player2. They are the same except for the input keys. The problem is when player 1 attacks player 2, he receives the damage...
Hello! I am very new to Game Maker, at least the coding part of it, and I have a problem with my jumping animation.
The game is like old school game boy zelda games, top down, 8 directions. I have made a 15 frame animation for jumping, and whenever space is pressed, it changes jumping state to...
Hi guys, I got a few problems with my character's sprite and the platform. First of all, the platform can be jumped through by the player when it is under the platform. Secondly, if the player has stood on the platform, the platform's mask index changed into 1.
Also, note that when I first...
When i jump its as if there is a sec of a frame were im technically "not moveing", because you know gravity. Go up, slow down, stop, go down, land.
Is there a way i can code for a specific frame to show when i am not near a collision wall and also not doing the jump animation?
I tried putting...
So im fairly new to game maker and starting to learn some code. I thought using room gravity would help me but nope, and i because idk how to use gravity i now need help with jumping too... heres my current code:
This should be a simple question, but I can't seem to find anything useful with my initial searches across the web.
Here's the question... if I have a set of frames to show a jump animation, is it (a) better practice to have each frame's canvas size with a tall enough height to allow the frames...
Hi there.
I got two questions, "how to do it type questions" xD i just cant figure out it.
First is:
That i need for a combat system. I got targeted enemy(like in dark souls) and what i need to do is to do kinda animate player to make a hit. But i not mean sprite animation. I need to slowly move...
Often in platformers, especially ones that require extremely precise input, there's an effect called a Ghost Jump. Basically, in games where you're moving fast, you'll often time your jump a fraction of a second late, and since you're off the edge of a platform or no longer touching the ground...
so i'm using this script to check for the Obj_Stone.
if (keyboard_check_pressed(vk_up) && Jumping == false){
physics_apply_impulse(x, y, 0, -500)
Jumping = true
show_debug_message("true")
}
if (place_meeting(x,y+1, Obj_Stone) && !place_meeting(x+1,y, Obj_Stone)){
Jumping =...
so i'm using phyics in my game but for some reason my player can only jump once (and not even coming close to as high as it should) and after that it looks like my player just wont jump at all. here is the code that should provide the necessary information
movement code:
///Movement
if...
Hello,
I'm gonna make this quick, I have a variable for my player's jump speed and I need to adjust the variable from another object as a jump boost power-up. I thought that the way to do this was to put "global." (the full variable would read "global.jumpspeed") before the variable name but...
Following a tutorial by Shaun Spalding, I created a controlled jump but I've run into a bug: if I hold the jump key just the right amount of time, the character will get stuck on the ground:
Could it be a bounding box issue? Or is there something wrong with my code? or uhh..What else could it...
Hello, im using gamemaker studio 2 and im trying to create basic platformer.
Im using this simple code for jumping (in the image) and it works kinda fine except sometimes instead of normal (+60) jump my character does only very small (like +5 or +10) jump. Can somebody help me to solve it...
My player object just will not move on the Y-axis even if my vspd variable is increasing or decreasing, I have tried some debugging to figure out whats causing it, I have looked through all the code the player object is using and still cant see what's stopping it from moving along the Y-axis.
I...
Hello!
While working on my platformer game, I ran into a small snag while testing it. My level has several overhanging platforms where the character jumps up and onto. However, when my character goes directly underneath a platform a certain ways above, a blue line appears under the character...
Hello, I'm a novice in GML and Game Maker but with a few tutorials I've managed to get pretty far.
I'm trying to make a platformer game where the character can jump in the air onto a wall by holding the arrow key in the direction of the wall. (only when he is in the air.) But this is what I'm...
How would I do a wall crawling enemy that can handle curved surfaces and go 360 degrees around them, rotate it's sprite (not necessarily the mask), switch movement direction from clockwise to counter clock wise or stop when I tell it to, and jump in the direction of relative up from it's base...
Trying to add jump animation to Player. My approach at the moment is to say that whenever the Player is not touching the floor(obj_wall), play the jump sprite (basically whenever the character is in mid-air) and vice versa.
Below is my current code setup (only the //Sprite Control section in...
I'm not sure where to post this, this is my first post. I've made top scrolling shooters before and get the idea behind it. I can also do basic pacman like games. I'm trying to build a jumping game as a top down. closest thing would be frogger with the logs.
The idea is that you would have a...