Hello everyone,
I'm planning to make a platform game using a classic RPG view from above, so the player would use the 4 directional arrows to move left/right (x coordinate) forward/backward (y coordinate); but also the space bar to jump (pseudo-z coordinate).
I however can't figure out how to...
I have a double jump in place and currently, when you press the gamepad button, the jump sound plays along with the action. However, if you're still in the air and continue to press "jump", it keeps triggering the jump sound. I'm still a beginner, and I don't always understand how to write out...
i am just new to programming and wanted to try and build a game following a tutorial.
but now my character won't jump for some reason and i don't know that reason, i already tried somethings but still no result.
i dont know what i am doing wrong. i hope someone could help me with my code...
I added:
//Animation
if (!place_meeting(x,y+1,ocity)){
sprite_index = judyjump;
}
else{
if (hsp == 0){
sprite_index = judystand;
}
else{
sprite_index = judyrun;
}
}
and now my character (judy) wont move. Her running animation happens...
Hi all, looking for some help with a problem I'm having getting pixel-perfect jump heights in a 2D platformer.
I started with the usual that most tutorials (Shaun Spalding, Heartbeast) suggest, ie
//in create
hsp = 0
vsp = 0
grv = 0.3
jumpheight = -7
...other variables, etc.
//in step event...
About
This platforming engine should be everything you need to create your very own platforming game! This engine has an extensive amount of features and will be updated accordingly when/if there is a majority request. This engine uses clean and commented code, allowing you to easily understand...
How do one program a jumping ability to the controllable character in a 2D platformer with only DND in GMS2?
As I understand it there are different ways to do this.
What are the different ways?
What are the pros and cons with the different ways of doing this?
How do one do the different ways...
Hey all! As a sort of pet project I've been attempting to recreate the game engine for the popular indie game VVVVVV within GMS 1.4. Everything has been going smoothly so far but I've had an issue for a few weeks now and I just can't seem to figure out how to resolve it.
Within my game, the...
https://wzqxrys.itch.io/mytime
MyTime - A Spectacle in Time
Ollie the crab needs your help!
Find all the Time Fragments and
restore order to Planet Perspective.
Can you stop Professor Tentacle
3D Platformer made in GameMaker
DRM Free
Designed and Developed by
Wzqxrys aka Leiam Clements...
Hello
I have the same water physics as in the old counter strike / half life where if you hold space bar, you float towards the water surface. I am trying to make him jump out of the water if close to the "shore"
This code ain't cuttin it
if position_meeting(x,y-20,oWaterWall) and...
Maybe someone with better maths skills than mine can help me figure this out.
Basically, if I know my character sprite is 32x32 and my floor tiles are also 32x32, knowing that I want my jump duration to last exactly 1 sec (0.5 s to reach peak height) and I want to be able to jump 64 pixel high...
I want my character to have the ability to double jump, but I'm not sure how to go about it.
This is my Step event:
//Inputs
//Inputs
key_right = keyboard_check(ord ("D"));
key_left = -keyboard_check(ord ("A"));
key_jump = keyboard_check_pressed(ord ("W"));
key_fall =...
I'm making a fighting game with movement physics which is the same as Shaun Spalding's Platformer video
Create Event
grav = 1.5;
hsp = 0;
vsp = 0;
jumpspeed = 20;
movespeed = 4;
last_dir = 1
inv=false
dir=1
jumps=0
jumpsmax=1
Step Event:
///Input
key_right = keyboard_check(vk_right) ||...
I'm sure this has been answered a million times, but I don't have time to go through all these threads...
Anyways, I want my sprite to have a jumping animation and a falling animation. However, both of the sprites are separate (one falling, one jumping). The falling sprite is the only one...
Hi,
My Name is Colin and my Game doesnt work as I like.
I got a simple way to move my object. Also i got a simple way to jump.
Objects that you Need to know:
obj_left (to walk to left)
obj_right (to walk to right)
obj_up (to jump)
obj_player (player)
Walk Way:
In both objects is one simple...
Need help on this glitch. Everytime I jump and touch a wall and then press the opposite movement button to the wall, I get teleported to the wall on the other side and wise versa. Example, If I jump and touch the wall on the right and press left arrow key, I get teleported the very other wall on...
Dear Game Maker community
I have been working a platformer game and been implementing an attack system. I have created a state machine to switch between Walking and attacking it works perfectly when pushing the Z button the character stops performs and does the attack animation and returns back...
Hello everyone! Currently I am working on a game that will play a bit like Shock Troopers for the NeoGeo. I am trying to figure out a way to implement a jumping ability for the player. Currently my player object has the following variables in it's Create Event:
phy_bullet = true;
hp = 10;
spd =...