Hi,
I have an object that jumps with mouse click. I want to use physics world to do this. when the object is on the ground with applying impulse it is ok, it works. But I want to jump again when the object is still on the air. The problem is the second jumping level is not same as the first...
I know everybody says not to use solid objects in games but I did just to save time and now I regret it. I'm making a platformer game and I have a boomerang in it and it can't pass through solid objects like a wall but I want it to be able to pass through walls and anything. Pls help if its...
[edit] To make things short, I have a problem where my character jumps normally everywhere except for in places where there's a non-solid object behind him like a torch. The character jumps just fine on solid objects, stands, walks , and even jumps with consistency except for when there's like a...
Hello,
Currently working on a rhythm platformer game (long story), And I want to add a feature that allows the player to flip their own gravity. At the moment, gravity does flip, but just before the player would collide with the ground/ceiling, they hover slightly above the ground for a few...
Hi everyone,
I think i am getting really mad of this problem but i have no idea what may cause this.
I have an object called char,
in global mouse left press event;
gravity=0,5;
vspeed=-7;
so it jumps when i tap screen.
At some points of game char jumps to another room depends on game...
Hi, I have a problem with my animation when my character jump.. I have a 6 frame animation when my character jumps, then when he's falling, I have 2 frames for that. basically, every time my character jumps, the animation has a delay sometimes, like it doesn't play ASAP, also sometime it play...
I'm currently developing a game where you can't change your momentum in the air after you jump. When jumping into a wall right now my player's horizontal speed changes to zero.
I can't figure out how to return the player's speed back to the original speed before the collision once they pass...
im trying to do a jump but i messed up a lot with check collision?? and it doesnt work¿¿¿¿ wtf???
and if i dont use check collision i can jump infinite times??????
like rly i didnt want to ask but omg i have been like 3 hours on this and i have no idea¿¿¿
it just doesnt jump even if theres...
Hi everyone,
I've recently added a view system in my game (here's the code):
//Sets the view borders
leftBorderAxis = view_xview + view_hborder;
rightBorderAxis = view_xview + view_wview - view_hborder;
//Calculates player's relative position to the borders
difLeft = spr_player.x -...
I'm having a problem where if I hold left, up, and press the jump button, my character won't jump. Just holding left and jumping works, holding up and jumping works, holding right and jumping works, and holding right and up and jumping works.
This is the code I used, I've been through it a...
hi ill try to keep this simple.
in my game i have 4 parts of animation for my jump.
stage 1 is the crouch, and jump up.
stage 2 is to transition the characters cape and she starts falling
stage 3 is the falling animation
stage 4 is a landing animation.
with that said i have 3 questions-
how do...
Easy Double Jump
Jordan Robinson
GM Version: 1.4.1757
Target Platform: ALL
Download: N/A
Links: N/A
Summary:
I am creating this tutorial specifically because I have seen many people trying to do this with lots of variables or alarms. In this tutorial, you will learn how to implement the most...
Hi,
I'm new here =)
This looks like a great community!!
I have a question regarding this:
"physics_apply_local_impulse(0, 0, 0, -5 );"
The Scenario
i have the player object sitting on the ground, when hitting "Space" i run this command to jump using "physics_apply_local_impulse(0, 0, 0, -5...
[I apologize in advance because I've already posted in this forum asking for help with every single problem I encountered. Believe me when I say I have searched through other posts/the GM Help stuff for a solution, but I'm just too dumb to figure it out]
When my player object falls, the object...