jump animation

  1. Z

    SOLVED Multiple Jumping Animations

    Hello there fellow programmers, I have a problem concerning the code that affects the jumping animation of my player in a 2D Platformer. What I want to happen is when the jump button is pressed and the player is on ground I want spr_Player_Jump to play once. Then when the player is the air...
  2. M

    How to script a smooth jump animation in a platformer?

    Hi! I was watching the tutorials for a 2d platformer. All of them were teaching simple jump animation with one or two static frames. one static frame for ascending and one for falling. It seems the tutorials areteaching 8-bit era jumping. I have no idea how to implement a 16-bit era jump...
  3. A

    GMS 2 2-D Platformer Jump Animation Issue

    The issue: even if I change the speed values, the jumping animation remains a constant speed. The walking animation I can control just fine. [UPDATE: AS IT TURNS OUT, THE PROBLEM IS ENTIRELY DIFFERENT] It's not that the animation frame stays a constant speed, I tested a different sprite and as...
  4. A

    Legacy GM [SOLVED] Jump animation flickering between sprites

    Hola! I'm having an issue wherein the jump sprite changes to another sprite for one frame when it transitions between frames (from 'jumping up' to 'falling down'). It happens if the sprite just jumps up and down, and also when the player jumps and moves left or right. I'm sure it's got...
  5. C

    How to do a constantly attack while jump sprite animation?

    I've trying to do this for a while. I want to the jumping sprite change when the player is jumping and falling. I tried a lot of things but mostly of them didn't work out well. Here's the code I've put on the Player's Input Event if (!place_meeting(x,y+1,OBloco2)) && (keyboard_check(ord("X")))...
  6. king javo

    Jump Animation Basics

    This should be a simple question, but I can't seem to find anything useful with my initial searches across the web. Here's the question... if I have a set of frames to show a jump animation, is it (a) better practice to have each frame's canvas size with a tall enough height to allow the frames...