joints

  1. S

    Some expert in physics and joints

    Hello friends, I am looking for someone who is an expert in physics and joints to create a "Limbo" style ragdoll, I see that this game is not made with animations but with physics, is it possible? I am willing to pay well for a good code if someone achieves those movements through physics, is it...
  2. S

    Are Physics Behaviors in games like Space Engineers possible in Game Maker?

    Of course, apologies if this was answered somewhere fully. I wasn’t able to find it. A project that I have been toying around with involves physics objects that can be attached to each other and hopefully act as a single grid. There are a multitude of 3D games that involve building “vehicles”...
  3. J

    Physics Distance/Rope Joint Correction Speed

    I'm currently working on a physics-based game with a grappling hook-esque mechanic which pulls the player to a specific distance before allowing the player to freely swing from their current anchor point. So far using the physics rope joint has accomplished the job I want but I was wondering if...
  4. F

    Legacy GM Changing Joint Variables!

    Hey everyone, I'm currently making a character out of ragdoll with the built-in physics of GMS 1.2.1130. I'm having a problem on changing the variables of a certain joint that was created even though I've made a variable within it. I can't seem to find any GMS tutorials about physics that can...
  5. S

    Joint exists or not exists?

    Hello everyone! I have a problem with joints. I need to know, if joint exists or not after it's destruction. How to check it? For example i need to know, how many and which of joints were destroyed or not on the player armor to create another instance and joint for it, to repair armor or...
  6. S

    How do I program a paint bucket tool?

    The object of my game is to use a paint bucket tool to change all objects in the room from random colors to all the same color. The playing field is a checkerboard/grid of squares. All squares are different instances of the same object, but the object's sprite has 6 subimages (each a different...
  7. acidemic

    Problem with "physics_joint_wheel_create"

    I am using the following code to attach wheels to a car: tire_rear = instance_create (x+rear_wheel_x, y+rear_wheel_y, rear_wheel_type); physics_joint_wheel_create(id, tire_rear, tire_rear.x, tire_rear.y, 0, 1, false, 0, 0, wheel_joint_freq_hz, wheel_joint_damping_ratio, false); tire_front =...
  8. S

    Objects bounce too much on weld joints

    Here is a screen recording of the effects I am getting using physics. This is NOT what I want to achieve. These joints are done using physics_joint_weld_create with restitution set low, and linear and angular damping set reasonably high (even tried a high damping but with the speed of...
  9. H

    stiff joints with rotational freedom, but nothing else

    I'm trying my hand at the physics engine for the first time and I cant seem to get a joint that will stay put. I'm making a human that just stands on the ground and keeps it's balance for a start, which I've pretty much accomplished, but my knee and hip joints wont stop shaking and separating...
  10. M

    Create rigid joint between physics objects

    Is there a way I can attach several physics objects together so they move as one big block? I've tried with the different joint options (https://docs.yoyogames.com/source/dadiospice/002_reference/physics/joints/index.html) but they all offer flexible joints. I need a rigid, solid joint between...
  11. S

    Binding Revolute Joints

    Hey all, question. I am currently trying to create a revolute joint connecting two physics enabled objects that already exist in a room, however every time I try to run my code I get the error message "physics_joint_revolute_create: An instance does not have an associated physics...
  12. P

    Box2D Rotating a robots Arm

    Hey guys, I'm making an arm that has two segments to it, and base. Currently I am controlling it using the arrow keys. However, with the second segment I have a problem where if the first arm rotates its position too much then the second segment will fall. It is annoying ):< I am using...
  13. L

    Dynamic Physics Joint Placement

    Hello, I have been trying to figure out a joint code that allows me to have a joint set on a physics object based on where I initially clicked on the object, and have it be dynamic so I can drag it around with the mouse but still keep the center of mass the same. A great example of the type of...
  14. D

    Legacy GM physics bug

    i have a bunch balls that use the physics engine. i connect them together with weld joints. after rotating the mass of balls awhile, the mass begins to shake, twitch, convulse, ect. why the shaking?? whats going on with the physics engine??
  15. M

    Changing Joint Motor Speed?

    How do you change the motor speed of a joint? I saw that you can use phy_joint_motor_speed but I didn't know how to apply it...
  16. S

    Physics Problem

    I'm trying to make two moving platforms wich adjust each other when objects land on them. I'm using physics_joint_pulley_create, but I only want the platforms to move in the y direction. Anybody has an idea? (example: see picture from mario or...
  17. MusNik

    Asset - Scripts PhyRope - Physics Rope, Chain and Bridge

    Download: https://marketplace.yoyogames.com/assets/3402/physics-rope-chain-and-bridge PhyRope system can be used for creating ropes, chains, bridges and other elastic attachable objects. You can apply different textures on it, attach each end of the rope to certain object. You can detach...
  18. J

    Legacy GM Wheel Joint Help

    I have a car boy object that is just a rectangle physics fixture and I am trying to use a wheel joint to attach wheels,but i can not get it to work. Trying to figure out what I am doing wrong. Any advice is appreciated. Here is the create event for the car body. render_flags =...
  19. M

    Move Objects With Your Mouse

    In my game, you basically pick up objects with your mouse and throw them away. I tried to create a rope joint between the object and the mouse pointer, but it only allows me to move it around, and when i delete the joint, the acceleration that it used to have doesn't affect it. Is there any...
  20. M

    Keep The Accelaretion of The Joint

    In my game, you basically pick up objects with your mouse and throw them away. I tried to create a rope joint between the object and the mouse pointer, but it only allows me to move it around, and when i delete the joint, the acceleration that it used to have doesn't affect it. Is there any...
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