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Here is my Craft items diagram, can you tell me how to simplify my code ?
// Craft Buttons
*Create : Craft_create(R.BonePowder);
*Step : Craft_step();
*Draw : Craft_draw();
*Click : Craft_click();
// Craft items
*Create : Crafting = noone;
*Draw ...
So I looked at the tutorial for "How to create checkpoints in gamemaker" but there was one thing it didn't say how to do that I haven't figured out yet.
Basically, the tutorial said:
-Touch checkpoint
-Save current values (x position, y position, current items, hp, etc.) in a .ini file
-When...
I am making a game that will eventually have about 100 items or so (probably not that many) and I don't know the best way to store and access that information
If possible, I want a script or other easy way to add and change items, and keep them all in the same place / script.
Is it better to...
Hello, GameMaker community! I am currently working on the design for my new game. This is another Zelda-like game, just like my previous title. (Read more here). As I am researching and considering some key elements of this game, I wanted to get some input from other developers on the primary...
Hey Guys, this is my 1st post on this forum. I've been using game maker studio 2 for about 2 years now, I've progressed a lot by reading books, youtube videos, and forums posts. I'm working on a Rogue-lite action RPG and I'm pleased with the progress I've made so far, however i have ran into a...
Soooooo I'm making a 3D game inspired in I'M SCARED, and I'm with a problem.
I made a obj called key, and the sprite and the creation of it in the world it's already done, but, I've made a crosshair using draw GUI and I want to take that key when the crosshair is above it maybe pressing the...
I'm beginning to work on an inventory system and was going to start with making some items to actually place i there but I can't really find a tutorial for doing this does anyone here know of some good ones? (I'm not sure if I should be posting this in "programming" if there was a better place...
I'm creating some art as a demonstration for an inventory system asset I'm making for the marketplace:
As you can see, I've already developed the items, interactive structures and characters, all using thin outlines
inside a thicker outline. However, I am unsure about how I should continue...
So I am trying to make an inventory for my game and I am having a problem. I have 5 different items that the player can pick up and so i decided to parent them so that I didn't have to check for an overlap for every single item.
Obj_Item_Parent Create
var Id
Obj_Item_1_Create...
This is another problem I've faced I've watch videos and read the guide. The problem I've faced is that why main character in my game has to equip items. However I want it so that when you press a button such as the X button you equip the item and if you press the X button again you un-equip the...
FLEXIBLE INVENTORY SYSTEM
GM Version: (GMS2) v2.1.0.136 (Will work for GMS1.4 and 2.3+)
Target Platform: ALL
Download: GMS2 Example Project
Difficulty: Intermediate
Last Edited: March 3rd, 2020
Summary:
This tutorial will explain a way to program a highly flexible inventory system in GML. It...
Hello everyone, I am new to Game Maker but I know basic commands and functions that I've learnt from my previous small platform game.
For this project I wanted to make a game where the player follows the mouse pointer (I have done this already) and picking up trash from the grass. I want the...
does anybody know how to handle container object in my current code?
basicly I want to have things called items that are able to be parented to other items.
I want things so that the top most item handles the child objects while being able to switch to other topmost items but I also don't want...
I wanted to create an inventory system for my game so i followed Shaun Spalding tutorial because it seemed it would work well, which it did: .
But an issue iv'e been having is how my game system works is, theres a player and there are potion objects and i also have 3 scripts (as there are in...
Hi, I've recently made working collectibles in my game, but whenever I die after a checkpoint or when moving to the next room, the collectible counter resets and they all respawn where they were.
Can anyone help me make it so that collectibles are saved/carried over to the next room? It's...
Hey Everyone!
I'm trying to program a merchant for my RPG game. I'm stuck on going about the basic menu options; Buy, Sell, Talk. What I'm trying to avoid is having to make each button be an object. The three menu options are displayed using the draw_sprite function. Each of the sprite names...
I'm trying to design a way to access items for my current project. There are many ways I can do it but I want to hear your point of view on the matter.
My game is about punching different kinds of robot-like things and occasionally people. Because everybody likes punching people.
Here is a...
Hello,
to anyone that reads this, I'm in need of advice/directions.
I'm working on a stealth-styled game and I would mainly like to implement a drop down menu the player can access by holding down on a directional pad (up, down, left or right) to make a row of items stretch and appear visible...
Hi everyone, I know that this is a vary wide topic that many people talk about, but I don't know how to do it. I've tried many tutorials and I couldn't get them to work... I want to make an inventory that has the ability to swap out items and able to stack items using ds_maps. I'm sure that this...
I am just wondering how I should handle sprite animation. I'm not doing it (friend is doing art and animation for the game), so I've been coding and right now I have the items I pick up to follow the player (behind the player, so you can't see them) and the items themselves are the things doing...