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  1. 2

    Steam item drop

    Hello, I want to add item-drops to my game. I already have a item on steam so I know with the correct code it will drop the item. However for my second item my old code dosent work anymore. In my oGame I have following: if steam_initialised() && steam_is_user_logged_on() //steam setup {...
  2. R

    Game Mechanics item randomization

    Hello everyone, I come here to ask about a system I use and I would like to know your opinion about it. Well the subject is about: item randomization, and how it can positively affect the player's gameplay. I've been thinking a lot about this for some time now, about whether the use of Game...
  3. M

    Making RPG chest with specific items

    So I created my sprite chest, made it react with my player's hitbox and works fine. Now I just have to tell what's inside of it and I have no idea how to do it. How can I use the same object chest for various items?
  4. KyleRansford

    GameMaker How Does the Instance Creation Code Work?

    I have objects like, Sign Posts, Chests, NPC's etc, that can all have different actions. Instead of having multiple objects of the same type (Heart Chest, 1up Chest, etc.). Can I use the Instance Creation Code (when you double click on an instance inside a room) to specify what I want in the...
  5. B

    Steam Please help! Not uploading file to Workshop with steam_ugc functions

    Hey I have been building DASH for 8 months and about 50 people are waiting to alpha test the Workshop implementation where you can upload/download user generated levels. And everything is perfect except that no actual content gets uploaded to Steam. Only the empty shell...
  6. PlayerOne

    GameMaker [SOLVED] Item rollover into new inventory slot [DS_GRID]

    Alright I'll just boil this down, I have a ds_grid inventory system (28 slots) and an item cap per item (90). Works as intended, but I have this issue that when a inventory slot equals the max amount of an item or more then when I pickup another item it will go into another slot. Leaving the...
  7. Radr

    Handling lots of base item data?

    Hello all. I’m looking for a little guidance on handling an item database in my game.
  8. C

    Save and Use Arrays within ds_grid

    Hello, I previously made a inventory system for a merchant npc that uses a ds grid. It works fine but I feel it can possibly be more efficient. The way that system is made is that it takes a value from an array of arrays (imported from json file). Ex: items[[potion, spr_items, 0],[ether...
  9. M

    Problem when grabbing several items

    Hey everybody. My skills with game maker have been improving considerably, but I still have some doubts and I'll be very grateful if you help me. I've want to create items with which the player can "call" special strikes against the enemy. For example, the first item I made is for calling a...
  10. C

    [SOLVED] Store Sprite Index in JSON File Possible?

    Hello, I'm coding a merchant inventory system using data in a JSON file for every item in the game. I built the file in google spreadsheets, which was then saved as csv and converted to JSON. I have a column named SPRITE where I store the name of the sprite and then a column named SPRITE_INDEX...
  11. S

    Legacy GM Need help figuring out how to make something work.

    At the moment, I'm making a little test game--a super basic side scroller-- just to learn the basics of coding. I have a room, a player character (obj_player) that can walk left and right, a chest that I can "open" (really just made it so that when I press a button the animation changes makes it...
  12. J

    Legacy GM Choose random instance_create inside Alarm?

    ( instance_create(64,16,asset_object_ammo), instance_create(144,32,asset_object_ammo), instance_create(208,32,asset_object_ammo), instance_create(288,16,asset_object_ammo), instance_create(160,80,asset_object_ammo), instance_create(192,80,asset_object_ammo)...
  13. B

    Random objects at random, yet fixed, spawns

    Hey there. Total noob to the community, so I am guessing this is the appropriate place for asking about code. I have a party-like game where players go around an arena for a set amount of time and try to gather items and then are taken to a place where they can equip them and then fight to the...
  14. LucasSchachtMusic

    [SOLVED] Collect items only once

    [Game Maker 8] Hey guys! I'm making a platformer-adventure thingy game and I have a room with a lot of coins. Now If I would like the player to be able to collect them only once, what would be the best way to do this? They respawn everytime I come back into this room. Thing is: first I tried...
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