• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

item pick up

  1. MrPugMC

    GameMaker Picking up more than one type of item will turn some items into another one

    Hello, I am having another weird bug that I quite don't understand why it's happening. I know where it exists but I don't know why it exists. So I have a system where I can drop items and then pick them up with the middle mouse button. It all works well, picking up an item that already exists...
  2. M

    SOLVED Running a test, need a "key" item to open a "chest" and give a "gun" item

    hello! I'm pretty new to this so i hope im posting in the right place. I've been following this great tutorial mostly to a T () on how to make an inventory system (the only things ive changed have been no items sprites in the inventory for the sake of the game we're making) but now i cant...
  3. S

    Need Help With Level Design

    I'm trying to create a level where the player needs to collect an item from the room they're in before they can leave and continue to the next room but I'm not completely sure how to do that, any advice?
  4. M

    [SOLVED] Need Help with using Item Pick-Ups

    Hey! I'm decently new to Game Maker Studio 2, and GML as a programming language but not unfamiliar with programming it's self (I'm a second year Computer Science student). Anyways, I'm attempting to make my first game and I'm having some issues with collision detection when picking up the item...
  5. B

    Unique identifier for objects that get destroyed?

    I'm currently making a dungeon crawler and working on the inventory system. On my map, I have two trash cans in different locations, but both are technically using the same object. As the character walks through the dungeon, it will create an instance of a trash can object if detected on the map...
Top