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  1. S

    [Solved] Timer help

    Hello. I'm working on my first game and I'm not very sure how to code anything. I currently have a timer on my screen, and I want to make it so seconds are added to it whenever I destroy an instance (kill an enemy) or go to the next room. Some additional information: My enemies are killed by...
  2. Pawel

     Suggestion for GMS2 improvements, bugs and issues list

    I have been using GMS2 for some time now and I have suggestions that could improve working with the IDE and GMS2 overall. Some of these points are probably bugs. If one of them is outdated please let me know in the comments and I will correct the list. The list is open so I will add new...
  3. J

    Enemy knockback [SOLVED]

    im trying to make it so when the enemy makes contact with the player, the player bounces back away from the enemy. I managed to code knockback but it only works one way. this is my code: if (place_meeting(x,y,obj_enemySkeleton) && recenthurt = false) { flash = 3; vspd = -4...
  4. B

    GML Error with point_distance()

    Hey, I have been receiving a strange issue when using point_distance after information has been sent over a network error: point_distance argument 3 incorrect type (undefined) expecting a Number (YYGF) at gml_Object_obj_plane_Step_0 (line 6) - if (point_distance(x, y, FlyToX, FlyToY) > 5) {...
  5. K

    Legacy GM delta_time / fps / date_current_datetime() issue

    Hello, i want to make an anti speed hack system using one of these 3 ways (delta_time, fps, date_current_datetime()) The game is at 60fps using room_speed=60; The problem is, when i hack the speed at 0.5 (for example) with CheatEngine, these values dont change. -delta_time is always at 16666...
  6. W

    Cursor Arrow not hiding on Linux

    Howdy, Game Maker 1.4, build working fine on Windows. On linux, the cursor Arrow do not hide, appearing over the game cursor.
  7. F

    Windows Collision Mask in Sprite menu isn't Showing up

    [Looks like I had the image editor open, so that's why the Collision Mask wasn't showing up.] The Collision mask in one of my projects isn't working. I had just made a Sprite resource from the Objects resource menu and I was trying to move the Collision Mask, but the mask wasn't showing up even...
  8. R

    GML Need help with place_meeting

    while (place_meeting(x+(move*vitesse),y,oWall)) {x+=sign(move)} is supposed to move the player as close as possible to the wall if there is a collision between him and oWall, but it stops the player a few pixel away from oWall. Jon's reply fixed my issue but I want to understand what went wrong...
  9. M

    Legacy GM Issue Dealing with Using Two Gamepads

    I must be the most unlucky GM:S user of all time since my problems are usually those that rarely ever happen to anyone! Well anyway, my issue is once again related to gamepads. I've created a notification system that tells you when you've plugged in a gamepad, and it works: On 'System'...
  10. JadeMonsuta

    GameMaker View is zoomed in?

    Not sure if I'm dealing with an issue with code or a bug with the engine itself, as I didn't even mess with the viewports for this new room. Other rooms share the same viewport / camera settings, and all appear properly, but the rooms I've made for "Level 5" >, are all zoomed in with this...
  11. darijs1

    (SOLVED) Resolution issue...4:3 getting streched, i want black bars.

    I would like to make it so 4:3 aspect ratio displays have vertical black bars on top and bottom, while widescreen displays have the full thing. I am extremely frustrated about this, because its confusing and ive been trying to figure this out all day. My own display is 4:3. All of my room...
  12. E

    Legacy GM [SOLVED]Strange behaviour

    [SOLVED] The solution had to with with the fact that the road was created from a distorted one pixel texture. The issue was fixed by enableing precise collision checking. I am having some strange behavior with placing "Roads". When the road is on an angle, its "Pixel perfect collision"...
  13. K

    Android I have an issue after loading

    I made a basic game, everything fairly works pretty well for now, except this glitches that appears after loading. (Ss attached) But this thing happens only when I save and load the game. When you hit the button that on the right top corner, it first uses game_save("Save"); command for saving...
  14. J

    Question - IDE IDE white screen/unresponsive on launch.

    Hey all, Ever since updating to the latest version of GMS2 (2.0.6.146), occasionally when I launch the IDE, it will become unresponsive for about half a minute and just sit at a white screen (inside the GMS2 window). I get this white screen every launch but usually it's only for a bout two or...
  15. cdgamedev

    GameMaker [SOLVED] Instance Not Destroying

    Hi, I'm trying to prototype gameplay for a game I'm making for my Computer Science lesson. Only problem is that 4 instances are created but for some reason they won't destroy. I've tried everything and they just won't destroy. Clearly this shows that the instances are destroying but the red...
  16. S

    Question - IDE steam login issue(not sure if bug)

    hi i bought game maker studio 2 on the website during the beta and only got to using it recently the issue that i keep running into is that when i go to login is says that there is no network available that is until i log into my steam friends list after that i can login as many times as i want...
  17. T

    Legacy GM Creating Hex color codes - concatenating a number and "$"?

    Ok so my issue is that I am trying to generate my own hex values to put into a draw_sprite_ext function. Now generating them is all good but the issue is actually getting them into the function. The main issue is how when putting a hex value in the draw_sprite_ext function you need to have a...
  18. J

    Windows Won't Execute my Game[SOLVED]

    Hello I have an issue that just popped up. . Was working in Game Maker Studio 2 all day on my project, closed it down this evening and when I opened it up there was an update. So I installed the latest version and relaunched into my project. However now when I click on the run button to...
  19. A

    Legacy GM [SOLVED]activating one button will activate the other ones

    If the player or an enemy land on a giant button it will add 1 to the variable "on" and if on is greater than 3 the button will be pushed. This works fine with one button, but if there are multiple instances of obj_giantbutton when something land on one button, it is being landed on the other...
  20. A

    Legacy GM [solved]move towards above an enemy and stop

    I'm making a game in which the player can fly and carry enemies, I make that if the character is flying, is close to an enemy and the player push a button to grab the enemy, the character x and y is set to the enemy x and y-100,so the character appear above the enemy, but it looks kind of bad...
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