isometric

  1. K

    Free Only nothingness remains

    When reality breaks apart.
  2. V

    Isometric help (collision and depth)

    I've been struggling to determine the best way to have collisions and depth for an isometric game my team is making. I've been able to get some objects working properly, like a bus, but I had to split the bus into two parts, so I could also use a diamond collision mask. However, this game...
  3. mar_cuz

    Design How can I improve this art? [New Pictures]

    Hi Guys, trying to do the art for my game. How do you think I could improve these walls? I just can't seem to make a good colour palette and the style feels like it needs to feel more natural or something. what do you think?
  4. H

    Windows BrutalAliens Isometric Shooter

    Hey guys Im creating a Isometric Shooter Game called BrutalAliens Thanks Gameplay
  5. S_Kleer

    GameMaker Asset layer too slow (Isometric Tiles)

    Hi all! I decided to do a small test between GMS 1 and GMS 2. In GMS 1 I made simple isometric tileset and wrote this code to create it in room: for (var i=0; i<256; i++) { for (var j=0; j<256; j++) { var xx = (i - j) * 32; var yy = (i + j) * 16...
  6. M

    Legacy GM 2d Isometric while using 3D functions?

    Hello, I was recently getting back to some of my old projects and decided to make an isometric game. First of all, my walls are basically just flat 32x96 sprites, to put them in isometric state, I just used function "draw_sprite_pos(...)" using which I could turn square into a paralelogram/romb...
  7. F

    Help with Isometric Tiles and Grid Snap

    Hey guys, I'm having some pretty extreme difficulties with isometric tiling and understanding the best way to do it. The game I'm creating should allow players to create objects locked to an isometric grid. I'm working with a 2:1 ratio. My sprites have been drawn as cubes. The issue I'm having...
  8. F

    Legacy GM technics for handcraft isometric levels (SOLVED)

    Hey Guys! I'm here to get new ideas on how can I achieve this... Currently I already tried some cases like: Tiled Alone. Not even close to possible. Used the TiledToBinary from @Mick. (This one kinda works good, but it's hard to get it configured at first... And maybe I'll hit one case...
  9. BerserkMecha

    Isometric Depth and Camera Rotation

    I am making a game that has an isometric perspective and I want to have the camera rotate around the player character. Normally, I would have the depth for each object be -y*x, but as the camera rotates around the player character, that would cause problems with the depth of objects. Does...
  10. JDizzle383

    GameMaker Isometric level editor[SOLVED]

    So I have been trying to figure out a method of creating a "depth detection" system for a level editor. What I mean is I need something like this: from these images: As it is my first time with isometric tiles and I don't know how to deal with depth based on what already exists in the...
  11. L

    Tile Drawing for an Isometric Game

    Hello all, I've started a new project in GMS2 - namely, an attempt to get an isometric game running. While designing this game so far, I have come across one major issue I am having difficulty with: I've decided to program the entire game in a top-down perspective, and simply redraw the...
  12. B

    Player Gets Stuck in walls (isometric game)

    Howdy kind folks! I've tried many many times to get this right, but my player is still getting occasionally stuck in walls, often at the worst possible gameplay moment. Here is my collision code: [begin snippet] //moving left and right if(place_meeting(x+hspeed, y, obj_wall_parent)) {...
  13. D

    Deserters (cats, ww2, isometria, turn-based)

    Title: Deserters Genre: turn-based tactical RPG Engine: GMS 2 Platforms: Win, Mac Hi guys! We already make game about cats in WW2 setting for some time (but it is still early WIP) and at last decided to share our progress with you. Very briefly about the game: Single player, WW2 setting...
  14. E

    GML (Math Problem) Isometric Coordinate Conversion

    How do you convert from room coords to iso coords? I'm having a brain failure. To convert from iso coords to room coords is straightforward: x = (iso_x * TILE) - (iso_y * TILE); y = (iso_y * TILE * 0.5) + (iso_x * TILE * 0.5); But I'm blanking on how to do the reverse operation. It seems like...
  15. B

    Activating instances only on the current platform

    Hello everyone! Hit a bit of a wall with the game Im making. Right now I have it so only the section of ground the player is currently standing on is visible (this is an isometric game), all others are invisible. Im using a collision event to do this with a: Visible = other.visible Code in...
  16. B

     These mice have metal legs and they rust!

    Hi guys. In the last few months I've been working on my first project with Game Maker. The idea was simply to make a turn based multiplayer (3 players) game focused more on the story than the mechanics. I managed to write a story and now I have the tools (text, movement, ecc) to make it work...
  17. dazza_bo

    Legacy GM [SOLVED]Isometric pathfinding using mp_grid?

    I have read a few times that the easiest way to implement pathfinding in an isometric game is to handle it all in regular 'top down' code then only use isometric for rendering. What I don't understand is how though. I have a ds_grid which is filled with isometric sprite tiles that I can render...
  18. dazza_bo

    Legacy GM [SOLVED]Snapping sprite to isometric grid

    I've been playing around with isometric lately and learning a lot. One thing I haven't been able to figure out though is snapping to an isometric grid. I'm trying to get a sprite to follow my mouse cursor and snap to the iso grid as I move the cursor around. I have tried a few different...
  19. adriannn1992

    Legacy GM Isometric problems

    Hello!, i have a question about depth in my fighting game. I add high terrain but it have some problems. When i am walking from back or left everything is ok but there is some problems with walking from right: Thats my masks and orgin: My code for depth is: depth=-y; I try also depth=-y+x...
  20. R

    Overlapping Objects and Drawing them.

    So i am really beginner in GM:S and i am trying to make game with stronghold like town building system and i am having trouble with placing buildings so the building that should be behind another one is actually in front of him while beaing over him? And also when i click the top object the...
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