isometric

  1. B

    Player Gets Stuck in walls (isometric game)

    Howdy kind folks! I've tried many many times to get this right, but my player is still getting occasionally stuck in walls, often at the worst possible gameplay moment. Here is my collision code: [begin snippet] //moving left and right if(place_meeting(x+hspeed, y, obj_wall_parent)) {...
  2. D

    Deserters (cats, ww2, isometria, turn-based)

    Title: Deserters Genre: turn-based tactical RPG Engine: GMS 2 Platforms: Win, Mac Hi guys! We already make game about cats in WW2 setting for some time (but it is still early WIP) and at last decided to share our progress with you. Very briefly about the game: Single player, WW2 setting...
  3. E

    GML (Math Problem) Isometric Coordinate Conversion

    How do you convert from room coords to iso coords? I'm having a brain failure. To convert from iso coords to room coords is straightforward: x = (iso_x * TILE) - (iso_y * TILE); y = (iso_y * TILE * 0.5) + (iso_x * TILE * 0.5); But I'm blanking on how to do the reverse operation. It seems like...
  4. B

    Activating instances only on the current platform

    Hello everyone! Hit a bit of a wall with the game Im making. Right now I have it so only the section of ground the player is currently standing on is visible (this is an isometric game), all others are invisible. Im using a collision event to do this with a: Visible = other.visible Code in...
  5. B

     These mice have metal legs and they rust!

    Hi guys. In the last few months I've been working on my first project with Game Maker. The idea was simply to make a turn based multiplayer (3 players) game focused more on the story than the mechanics. I managed to write a story and now I have the tools (text, movement, ecc) to make it work...
  6. dazza_bo

    Legacy GM [SOLVED]Isometric pathfinding using mp_grid?

    I have read a few times that the easiest way to implement pathfinding in an isometric game is to handle it all in regular 'top down' code then only use isometric for rendering. What I don't understand is how though. I have a ds_grid which is filled with isometric sprite tiles that I can render...
  7. dazza_bo

    Legacy GM [SOLVED]Snapping sprite to isometric grid

    I've been playing around with isometric lately and learning a lot. One thing I haven't been able to figure out though is snapping to an isometric grid. I'm trying to get a sprite to follow my mouse cursor and snap to the iso grid as I move the cursor around. I have tried a few different...
  8. adriannn1992

    Legacy GM Isometric problems

    Hello!, i have a question about depth in my fighting game. I add high terrain but it have some problems. When i am walking from back or left everything is ok but there is some problems with walking from right: Thats my masks and orgin: My code for depth is: depth=-y; I try also depth=-y+x...
  9. R

    Overlapping Objects and Drawing them.

    So i am really beginner in GM:S and i am trying to make game with stronghold like town building system and i am having trouble with placing buildings so the building that should be behind another one is actually in front of him while beaing over him? And also when i click the top object the...
  10. dazza_bo

    Problems with Isometric tile drawing

    I took the isometric game tutorial in GM 1.4 and changed the tile sprite to a sprite that has height (rather than the flat "2D" sprite used in the tutorial) so it's obviously not going to display correctly. I know I need to take into account a y axis offset for the height of the tile but I can't...
  11. D

    GML Isometric Graph Drawing Function

    - I just spent several hours making an 'isometric graph drawing function'. This graph is perfectly isometric, unlike many other posts I have seen that have slopes of 26.5 degrees and are therefore completely inaccurate. This code is completely from scratch and works with any room size or tile...
  12. Y

    Legacy GM isometric tiles

    I'm making a rpg game (graphics style is kinda like pokemon) and the room is 15000x6000 to increase performance I changed most objects that don't collide with the player to tiles. but they are either in front or behind the player. I wanted to use -y in the layer depth but this isn't possible I...
  13. A

    Legacy GM Isometric Object Placement in Room Editor

    I was following along an old Game Maker 8 Legacy tutorial on making a basic isometric game in GameMaker: Studio when I noticed something odd as I was placing the isometric wall objects in the room via the room editor. It became increasingly difficult to see where I'm placing the objects, as the...
  14. shostifrosty

    Isometric 2.5D platformer moving problems

    Hello there! My name is Alice and I am new in the forum. ^____^ First of all I would like to thank you all for having such a nice forum with so many guidelines and threads helping people – that were very helpful for me as well, though now I am stuck (this is why I am posting here). The point...
  15. G

    Isometric Depth Problem

    So I've been making an isometric game for the best part of a year or two now and have an issue that I've had for a long time but have managed to workaround and live with for now.. but now that I'm starting to think about a commercial release and am polishing the finer details I want to put a pin...
  16. YanBG

    Turn-based strategy

    That's the tactical mode(i plan few more unit types and province map). Huge thanks to this tutorial: This is the shader that changes the player color(red to blue): http://gmc.yoyogames.com/index.php?showtopic=589348
  17. Bee

    GMS 2 SOLVED: Please help me with depth sorting

    I am having one hell of a time depth sorting with an isometric game I'm making. Here's what I want: - I have characters around 44x54 pixels - I have objects ranging in size from 29x55 pixels to 100x100 pixels - I want the characters to be able to walk slightly in front of objects so they layer...
  18. B

    Not Sure if I should Stick With GM or not :(

    I'm facing a bit of a crisis of confidence at the moment, and I'm not sure what the best option for me is. For the past several months I've been working on a 'retro', pixel art, RPG, using a staggered isometric projection in GMS 1.4. This has been my first serious attempt at coding a game and...
  19. RobertRamsay

    Asset - Project ISOMETRIC Tiles and Knight (animated) GMS 1.4 and 2.0!

    Hi everyone, please check out my new assets and look for future updates of this one with new sprites, props and tiles coming soon! Constant updates of new things appearing each fortnight from May 2017! :) GMstudio 1.4 Version...
  20. Coercive

    Job Offer - Programmer Hiring a GML Programmer (Position Filled)

    Hello, I'm looking for someone who can replicate this 2D Isometric Procedural Generated Map in GMS2. 2D Isometric Procedurally Generated Map I am not certain if this type of engine is possible. Though, I am told it should be... if not, I'll hunt for a C# Monogame developer. Though, I would...
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