Hello there
Im trying to make a multiplayer game and im using multyplayer addon from marketplace.
what it gives me is i need to create a game on one device and then join the game from another one. That is fine, however when im joining i must enter the ip address of the device that created the...
I have set up a network connection. The game runs when setting IP adress to the one that the server is running on, but when running the client and entering the.
The new IP address format is what I'm getting, but the old format is indicated as something that doesn't work either. Is there some...
network_connect requires an IP to connect, and to my understanding, iPhones have constantly changing IP addresses. How would one ensure a GMS 2 network connection to an iPhone's IP?
Please correct me on any fallacies etc. Thanks for the help! :)
Hello everyone.
I have multiple machines broadcasting packets through UDP to each other on my LAN.
I want each machine to be able to read the packets the other clients send, but ignore the ones sent by itself.
What's the most clever way to do this? The only way that comes to my mind is check...
So, I follower this tutorial in order to make an attempt at making my MMO top-down shooter tank game... well, MMO:
And based on what's been written, for the client to connect to a server, they have to either be in a local area/on the same machine OR the client has to know the IP address of the...