ios

  1. JeanSwamp

    Idea Request: working Share Ext

    Hello, I had no idea where to put this on the forums, but currently there are a few share extensions on the marketplace, specially Share Image, and none work for recent Android versions. No comments about iOS but I suspect the same problem applies. If some experienced dev that likes to sell...
  2. T

    iOS Release/ deploy Apple App only "private" - no store listing wanted

    I am still trying to get things set up, so I can compile for iOS. Still not sure if there is a way to create/ compile my little app so it won't get listed on Apple Store, but can be installed from my website or any other way. Is this even possible? It should only be available for my family and...
  3. H

    Help saving on ios

    Hello. I am working on a game which is to run on ios. It is nearing completion, but I am having a small issue. I wrote some code to save and load values including highscores, coins, and items purchased using .txt and .ini files. I tested them on windows and on android virtual devices, and it...
  4. RyanC

    iOS Sending Demo to iOS Publisher

    Does anyone know the process to show your game to pottential publishers on iOS without actually releasing the app on the app store. I am a little confused, as iOS devices need to be registered before they can download the app if it ins't released yet but this would mean a publicher needs to...
  5. JeanSwamp

    Android Android/iOS Restore Purchases / New Device

    Hello, Any experienced mobile developer can throw me some light on how do you deal with IAP in your games? Do I have to save the files to a cloud server in order for the users to restore their purchases on a new device or is there an alternative way to fetch the restore purchase data and just...
  6. JeanSwamp

    Offline Earnings

    Hello, I noticed a lot of mobile games give you rewards based on the time you haven't been playing. How can something like that be tracked with Game Maker? And how exactly is it done? I can't seem to understand the triggers used for such a feature, because it works if you just slide the app...
  7. JeanSwamp

    UI Shop Advice

    Hello, I know GMS is not very friendly on the UI department, unlike how easy stuff is handled in Unity or other engines with built in UI stuff... so here's the thing. I need to make a mobile shop and I am unsure how to handle it to achieve something like this example...
  8. S

    iOS Cocoapods Compile Issue on macOS: "pod: command not found"

    Hello all, Been struggling to get admob working on an iOS compile. My current roadblock seems to be GameMaker Studios not finding cocoapods commands: About to execute:/bin/bash -l -c "cd /Users/**********/gamemakerstudio2/GMS2IOS/mobileTestGame/mobileTestGame; pod install" "/bin/bash: pod...
  9. JeanSwamp

    Android & iOS Rumble/Vibration

    Hello, I am testing the waters with mobile development and I did not find anything in the GMS2 documentation about rumble for mobile devices. I am familiar with doing it with gamepads, however this seems to be completely different. Anyone with experience in mobile development can point me out...
  10. H

    Help with cocoa pods for Game Maker Project

    I am working on a project, and I followed this guide: https://help.yoyogames.com/hc/en-us/articles/360008958858-iOS-and-tvOS-Using-CocoaPods to set up cocoa pods for my project, since I want to use ads in it. However, since completing this guide, I have been having a problem. Whenever I click...
  11. cenowador

    iOS Game compiles on Mac, but not on iOS

    Hi! I'm trying to compile a game for iOS but it's not working out. I've followed Yoyo articles about setting up and managed to compile my game for Mac (both VM and YYC), however, when trying to compile for iOS (or even cleaning cache), I get this exception: Setting up core libraries.. DONE...
  12. H

    iOS Help fixing build with admob extension

    I am working on a project which I am trying to test on an iOS device. There are a couple of issues, however. Firstly, my game has admob implemented into it. Admob is set up properly for android devices, I know this because I have successfully tested it on an android virtual device. However...
  13. clee2005

    Android VM Compile failing

    Hey folks, This just started happening with one of my projects. All my other projects are building fine, but this one is suddenly acting up. I tried on two different machines and it's the same, so it seems to be the project. YYC builds fine, but not VM. It fails for both Android and iOS...
  14. Duckbob

    GMS 2.3+ iPhone 5G model, GMS2 network_raw functions doesn't working

    iPhone 5G model, GMS2 network_raw functions doesn't working I tested iPhone Xs, iPhone 11, iPhone 11 Pro, iPhone 12, iPhone 12 Pro, iPhone 12 mini, IOS 14.4~14.6 If device is 5G model, network functions doesn't working. But if use Wi-Fi, working well. If device is not 5G model, all functions...
  15. Tiago Carvalho

    Android Problems with admob?

    Good day to everyone. I have got a Google Play account with a couple of small mobile games published, with ADMOB running ads on them. I recently noticed a lot of ad requests and no ads being show. Trying to figure out what could cause this issue, I found that some of my games not showing ads...
  16. B

    Asset - Extension ByteBrew: Analytics, Monetization, and Live-Ops Extension

    Hey All, Wanted to let the community know that we are releasing our GameMaker extension for our free game growth platform, ByteBrew. If guys don't know, ByteBrew is the easy-to-integrate platform for GameMaker that provides everything you need to grow your game with Real-Time Analytics...
  17. F

    iOS Generate XCode project on Windows IDE without being connected to a Mac

    Hi all! :) I've read articles in knowledge base, and it seems it isn't possible, but I want to ask to be sure. Is it possible to generate the XCode iOS project only using the Windows IDE, without being connected to a Mac? Then open that XCode project into a Mac to build for iOS. Thank you in...
  18. Kaliam

    HTML5 HTML5 Game crashing on Safari on IOS 14+ on iPhone (Need help ASAP)

    Hello! My team and I are nearing completion of a project we are working on for HTML5/OpenGL, however, when running the game on Safari/Chrome on iPhone the page will automatically refresh after a 5 - 10 seconds. This happens after getting into our main game world. The main game world has around...
  19. bsabiston

    iOS Is it possible to read / write to the app Documents folder in IOS?

    I'd like to write my save game files to the iOS app Documents folder, so that users can get to them through the Files app on their phone. Is that possible with GameMaker?
  20. B

    iOS AdMob Alternatives (Unity? MoPub?) for Mobile Banner Ads in GMS2?

    We recently launched a mobile game using AdMob to serve banner ads. We're having issues with our AdMob account limiting our ad serving, so we are looking into alternative ad networks. Does anyone have experience or advice using Unity Ads for banner ads in GMS2? I've seen extensions for Unity...
Top