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ios xcode

  1. P

    iOS iOS large memory usage

    My game is very optimized and it doesn’t have any memory leaks on Android, but on IOS (with Xcode 11) it constantly receive memory warnings and after a while it closed. I checked the memory usage of my game with the debug tools and I got the next results: 39 MB of memory usage for Android and...
  2. jworker

    iOS ios warning 'iPad_Runner_Prefix.pch.pch: No such file or directory'

    My game works totally fine on my iPhone but there's this one warning I couldn't fix. warning: /Users/Shared/Jenkins/Home/ZeusBase/ZeusGreen/GameMaker/Runner/VC_Runner/iPad_Runner/ build/SharedPrecom_piledHeaders/iPad_runner_Prefix-emrvwylhaykpfzcodnoldegxpqfy/ iPad_Runner_Prefix.pch.pch: No...
  3. H

    iOS Xcode 8.3.3 Broke Code Signing???

    After the 8.3.3 update to Xcode, iOS exports of my game work fine when run from Xcode, but fail to Verify or Upload to the App Store. When trying either, the following error appears in slight variation: [attempted verify] iTunes Store operation failed. Invalid Code Signing Entitlements. Your...
  4. D

    iOS Detect key press on external bluetooth keyboard

    We are developing an iOs app for traing purpouses for disabled children. For that reason we need to be able to control the app on the iPad from an external bluetooth connected keyboard. We have developed an extension for key press detection in XCode. This extension runs perfectly as a...
  5. G

    iOS iAd Extention Severely Outdated

    The official extention for iAd from YoYo is SEVERELY outdated. I haven't tested it yet but I am wondering if it will even work. When I go to compile on Xcode I'm getting somewhere around 15 warnings all saying stuff was deprecated 3.5 YEARS AGO! Seriously YoYo? Anyways, I am wondering if...
  6. B

    iOS GM:S2 with Xcode 8.3.1?

    Can somebody who has GM:S2 and the mobile(iOS) export please tell me if it works with Xcode 8.3.1? I just did a test and GM:S1 (EA 1.99.533) actually compiled with Xcode 8.3.1 with my iphone 7 plus iOS v10.3.1 and it would be a pain to have to switch Xcodes all the time. Since the end of April...
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