So, in a successful attempt to redo my game's inventory system, all worked well until I booted the project up the next day to see major misbehavior in one function which should work, but it doesn't. My knowledge is way too limited to see how my code doesn't work, so I'm going to leave the...
I'm making a Turn-Based Strategy RPG. In it, I have 4 (currently, will possibly increase to 5) main characters. The stats get pretty complicated -- as in, there are a lot of them! -- and so do the skills.
Currently, I store all of their stats as variables within the character objects...
I wanted to create an inventory system for my game so i followed Shaun Spalding tutorial because it seemed it would work well, which it did: .
But an issue iv'e been having is how my game system works is, theres a player and there are potion objects and i also have 3 scripts (as there are in...
Hey,
I posted a question some weeks ago:
"I have a question, it's about my inventory system. I just want to make another room for the inventory and everytime when I press "E" then it should change to the inventory and pause the game. And when I press "E" again then it should go back to the...
Hey everyone!
I have a question, it's about my inventory system. I just want to make another room for the inventory and everytime when I press "E" then it should change to the inventory and pause the game. And when I press "E" again then it should go back to the game. But I dont know how to do...
I was wondering how to set up an inventory system like resident evil where you move through the slots with the arrow keys and if you press enter you can equip the item or use it, also it is a separate menu(I assume this can be done like a main menu where it is a different room). For some reason...
I'm struggling to make an inventory that works like the one from Breath of the wild. I also can't find tutorials or anything that works the same way as this one...
I'm trying to design a way to access items for my current project. There are many ways I can do it but I want to hear your point of view on the matter.
My game is about punching different kinds of robot-like things and occasionally people. Because everybody likes punching people.
Here is a...
I want to make a system that creates a inventory this is what i hoped would work
number = 0
variable = 0
counter_variable = number //counter_0 then becomes counter_1 when variable = 1 and sets first counter_0 = number then sets counter_1 = number then sets counter_2 = number and keeps going in...
Hello,
I'm trying to make a point and click game in Game maker, and I already managed to
find out how to make the character move trough pointing and clicking and how to do some of the basic things like adding backgrounds, the window resulution, adding a player etc.
But I have trouble finding...
I want to talk about Inventory System Design, and get some ideas or feedback on ways to approach and improve the design. Inventory systems are used in many games, and can be a challenging thing to build for many. I'm not overly worried about the exact syntax and code needed to build an...
ok! so my inventory work fine but i am always encountering the problem of "Equiping". I've now set a slot for my cannon but idk how to tell "this cannon is in the equip slot" its the only thing i am missing.
i have one cannon that is set to the tank and a bunch that are only item (made for the...
Inventory DB2 is the successor of Inventory DB.
Ported to GMS2. With some add and changes.
Marketplace page: https://marketplace.yoyogames.com/assets/5040/inventory-db2
Trying to get this code to loop through my inventory grid and check if the grid slot is "noone" and if it is "noone" add in an item and then stop.
but it seems to add the item to every other grid slot. ie: 1,0 - 2,0 - 3,0 etc
instead of just adding it to the first "noone" it comes across and...
I really have no idea where to start with the inventory in a game I am making. The issue I have is I can't find a suitable guide online for what I am looking for. I am thinking of using 2D arrays to achieve this, but as I said, I don't know what I need to do to achieve what I want. Here is a...
So im still pretty new to GameMaker and i wanted to use some enums and 2d-arrays to create a simple inventory. But if I run the game i get the following error:
___________________________________________...
I'm trying to create a pause menu that can opened and closed using the "I" key, but when I make the sprite that pops up dependent on a variable, it is unable to be removed.
It may be simple but I can't find a way to remove the sprite that pops up to be removed after pressing the "I" key...
Hi everyone,
i'm a newbie in gml and following this guide on youtube i've created a inventory interactive (like the guide).
Now all ok ,but when i pick-up the object in the inventory and put in some object, i solve for the disappar in the inventory but not in the mouse drag drop. I tried with...
I'm in the process of adding in an inventory into my game following Shaun Spaldings basic inventory Tutorial
The current problem is all of the slots continue to stack up in a single straight line, but i need multiple rows, I have yet to figure out a solution on my own and am looking for...