inventory system

  1. hisoka_2020

    SOLVED Inventory Code

    Hey! I've been creating games for a little while, and I noticed that the ones that fascinate me the most are open world games. But every time I work on an open world game, I run into the same kind of problem, I don't know how to create a proper Inventory System. Could anyone please send me an...
  2. D

    GML Inventory for a Drag and drop game. (Gamemaker 2 and GML)

    Had to make a game in gamemaker 2 for a school project. But our project needs some kind of Inventory that fits a Drag and drop game. Since im terrible at programming ive had some problems trying to figure out how to actually create a inventory system. Looking for help with finding some kind of...
  3. M

    Issue with Shaun Spalding's inventory tutorial (Solved)

    I tried the Tutorial: Game Maker Studio: Inventory with Mouse Control by Shaun Spalding with GM2. The code was written for GM 1.4. Unfortunately I a get an error massage: -------------------------------------------------------- FATAL ERROR in action number 1 of Draw Event for object...
  4. MeltingCat

    GML Navigating through a ds grid

    I made an inventory system a while ago which is based on a ds grid. It all works well and now I decided to add a quick assign of my "equipped item". Basically the goal is to press a button and you will scroll through your items in the inventory without opening it up. So far I've done okay in...
  5. O

    GMS 2 Tutorials for making items for an rpg.

    I'm beginning to work on an inventory system and was going to start with making some items to actually place i there but I can't really find a tutorial for doing this does anyone here know of some good ones? (I'm not sure if I should be posting this in "programming" if there was a better place...
  6. W

    GML Large Inventory Design

    Good Morning, So I've currently got a functioning inventory, that will be able to read from a large database of hundreds of items. However, each item could impact a number of player stats, and I'm curious if the inventory method I'm usually seeing online using data structures and enumerators is...
  7. G

    Legacy GM [Solved]Need help with inventory system

    Hi, i'm new to programming and still learning, i want to make a inventory system that have visible slots at top and when i press Tab key it will show more slots, as a chest, for example. It's most based on Magicite and Roguelands system, for reference, i got to make it apear, but not disapear...
  8. W

    Legacy GM [solved] Difference between ds_list_add and ds_list_set?

    I just started working with ds_list and I'm looking through the functions but I don't get what's the specific practical use of ds_list_set compared to ds_list_add. It says if you use set to put a value in the list outside the size of the list, it'll just create the indices needed to reach that...
  9. M

    Art Style for Asset Package

    I'm creating some art as a demonstration for an inventory system asset I'm making for the marketplace: As you can see, I've already developed the items, interactive structures and characters, all using thin outlines inside a thicker outline. However, I am unsure about how I should continue...
  10. Niels

    Job Offer - Programmer Looking for a coder to help me build some game mechanics (RPG)- paid

    Hi everyone, Im currently working solo on my RPG (lite) project and I would like to hire someone that could help me out building some mechanics for it. The game I want to capture the wonderfull tactical combat of baldur's gate, icewind dale (and a tiny bit of world of warcraft) combined with...
  11. G

    GMS 2 [SOLVED]Getting values from 2d array

    I'm making an inventory system with 2d arrays. But I have problems drawing the sprite. I have this: var sprite = global.inventory[item_current,2]; draw_sprite(s_inventory_items,sprite,x,y); The array value should be 0, but I get an error message: "draw_sprite argument 2 incorrect type (array)...
  12. Aaron Craig

    GMS 2 Fully Functional Inventory System

    GM Version: Created in 2.1 (usable with 1.4) Target Platform: Computer (Modifiable to any platform) Download: N/A Links: video below Summary: A video tutorial on creating a functional, scrollable inventory using ds grid functions. Everything is explained as it's coded, but prior GML...
  13. A

    Is there any easy way to replace functions like keyboard_wait and sprite_create_from_screen

    EDIT: I fixed my inventory. Have to find a new dialog system or a way to replace several functions 8.1 had I just purchased studio, i was working with 8.1 when i was making my game. The game only has 2 real problems. The dialog system uses keyboard_wait(i imagine i could replace this with a...
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