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FIRST OF ALL: THIS IS JUST A QUERY. I'm not asking for a programming fix or anything here. So if you're here to fix someones bug, this isn't the post for you.
I don't expect this to be taken as a programming error that needs to be fixed or anything, just a bit of a question.
I'm working on a...
Hey!
I've been creating games for a little while, and I noticed that the ones that fascinate me the most are open world games.
But every time I work on an open world game, I run into the same kind of problem, I don't know how to create a proper Inventory System.
Could anyone please send me an...
Had to make a game in gamemaker 2 for a school project. But our project needs some kind of Inventory that fits a Drag and drop game. Since im terrible at programming ive had some problems trying to figure out how to actually create a inventory system. Looking for help with finding some kind of...
I tried the Tutorial: Game Maker Studio: Inventory with Mouse Control by Shaun Spalding with GM2.
The code was written for GM 1.4.
Unfortunately I a get an error massage:
--------------------------------------------------------
FATAL ERROR in
action number 1
of Draw Event
for object...
I made an inventory system a while ago which is based on a ds grid. It all works well and now I decided to add a quick assign of my "equipped item". Basically the goal is to press a button and you will scroll through your items in the inventory without opening it up. So far I've done okay in...
I'm beginning to work on an inventory system and was going to start with making some items to actually place i there but I can't really find a tutorial for doing this does anyone here know of some good ones? (I'm not sure if I should be posting this in "programming" if there was a better place...
Good Morning,
So I've currently got a functioning inventory, that will be able to read from a large database of hundreds of items. However, each item could impact a number of player stats, and I'm curious if the inventory method I'm usually seeing online using data structures and enumerators is...
Hi, i'm new to programming and still learning, i want to make a inventory system that have visible slots at top and when i press Tab key it will show more slots, as a chest, for example. It's most based on Magicite and Roguelands system, for reference, i got to make it apear, but not disapear...
I just started working with ds_list and I'm looking through the functions but I don't get what's the specific practical use of ds_list_set compared to ds_list_add.
It says if you use set to put a value in the list outside the size of the list, it'll just create the indices needed to reach that...
I'm creating some art as a demonstration for an inventory system asset I'm making for the marketplace:
As you can see, I've already developed the items, interactive structures and characters, all using thin outlines
inside a thicker outline. However, I am unsure about how I should continue...
Hi everyone,
Im currently working solo on my RPG (lite) project and I would like to hire someone that could help me out building some mechanics for it.
The game
I want to capture the wonderfull tactical combat of baldur's gate, icewind dale (and a tiny bit of world of warcraft) combined with...
I'm making an inventory system with 2d arrays. But I have problems drawing the sprite. I have this:
var sprite = global.inventory[item_current,2];
draw_sprite(s_inventory_items,sprite,x,y);
The array value should be 0, but I get an error message: "draw_sprite argument 2 incorrect type (array)...
GM Version: Created in 2.1 (usable with 1.4)
Target Platform: Computer (Modifiable to any platform)
Download: N/A
Links: video below
Summary:
A video tutorial on creating a functional, scrollable inventory using ds grid functions. Everything is explained as it's coded, but prior GML...
EDIT: I fixed my inventory. Have to find a new dialog system or a way to replace several functions 8.1 had
I just purchased studio, i was working with 8.1 when i was making my game. The game only has 2 real problems. The dialog system uses keyboard_wait(i imagine i could replace this with a...