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Hola everybody !
I didn't find some answer to my worries then I open a new post on this forum, I'm sorry in advance if someone already said in others topics. I'm working for a turn based game like for example Advance Wars or Civilization (but less complex obviously) and I wonder how to make a...
https://www.dropbox.com/s/pyk5sut9cmkyhqd/tdsg.project.gmx?dl=0
Thats the file.
so my problem is that my guards only look at right and thats not good for a stealth game.
pls help me!!!
währe sehr nett wenn auch ein paar deutsche antworten XD
A long time ago, AI was incredibly underwhelming. In particular, fish in video games generally couldn't sense when other objects were nearby.
This all changed in November 2013 when COD: Ghosts stunned the world with its revolutionary fish AI. Infinity Ward had done something no game studio had...
I created an enemy that charges at the player when in range and stops after getting a set distance away or timer runs out. This works.
But when I have multiple instances of the enemy, the later instances of the enemies move faster and faster.
it seems that it is next instances in the order...
Hi all together,
Im working on a game, and now I'm trying to create a KI for an enemy. So, the first thing he should do, is to see the player, that he can react and attack him. If the enemy stand behind a wall, so he can't see the player, but this is the problem: How I can check for an...
I have 3 scripts, each with a corresponding state variable, a create event for the variables, switch statements and a step event to check for the current state. I want it set up so that when dis > sight, the enemy moves in it's own circle. When dis <= sight, the enemy moves towards the...
GM Version: GameMaker:Studio v1.4.1711
Target Platform: ALL
Download: N/A
Links: YouTube Video
Summary:
Use Finite State machines to easily create complex AI behaviour
Tutorial: