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With the instance_create function I can apply variables from a struct to a new instance before its Create event runs. However, if I have the same variables defined in the Create event of the instance the variables applied via struct will be overwritten.
e.g. this is how my create event of my...
Is there a way to create objects into a room that are stored inside of a ds_grid?
Instance_create_layer or depth doesn't like when I try and place a something other than a direct object and gives me an error.
I can draw my ds_grid when I have sprites stored in the draw event, but I imagine when...
Perhaps this is the wrong place for this but I would love to start a discussion, even if it never gets implemented.
But yeah, imagine if you could do instance_create(obj, arg0, arg1) etc. And then the create event could look like:
x = argument0;
y = argument1;
Or even if the arguments started...
Hello, i speak spanish so my english is very bad,i have a problem, i wanna make a shooter game and i cant. Because "instance_create" its variable and not a function.
i see tutorials and forums, and they have "instance_create" in orange.
Hola, hablo español así que mi ingles es bastante malo...
Hello! When I enter the room, it reproduces the blocks, but when I move to the next and return to the first, nothing is reproduced in it :(
p.s .: rooms are not from GM but are generated in the same GM Room after moving outside the camera.
I would also like to know if I can mark these objects...
The instance_create_layer function is not working my code is:
if (instance_exists(oPlayer)) && (point_in_circle(oPlayer.x,oPlayer.y,x,y,64))
{
nearby = true;
if (keyboard_check_pressed(ord("Q"))) && (!instance_exists(oGunPickup)) && (!instance_exists(oGun))
{
image_index =...
i am trying to make a top down shooter in gml, i've made all the movement and rotation but i don't know how to make the player shoot, i saw tutorials online and all of them said to use the function "instance_create" but every time i use that it just says it is a variable and it says nowhere that...
Edit: Disregard. I fixed my problem by adding a Step event with global.enemyCounter = currentEnemies; to check the counter every frame and switched my Alarm event code to check conditions before spawning an enemy.
Hello all.
I have tried countless times to fix my problem. I am somewhat...
Hey, Recently I've been working on my own boss A.I., but I've encountered an annoying problem.
Whenever I try to use the function "instance_create_depth" on my bot, on the first frame the instance that it creates spawns in the wrong coordinates which makes it look bad. I've tried many things to...
Hello, I completed the traffic spawning system in my GTA 2 style game, and it worked, but after a bit it stopped. The way it works is it checks the player distance, and then creates a car, and then a pedestrian in the car to drive it. Problem is, the pedestrian only spawns about 20% of the time...
The code is essentially:
(during attack frame)
{ var damage = instance_create(x,y,obj_damage)
damage.creator = id;
damage.attack = 5;
}
(in the damage objects create event)
z = creator.z;
The game crashes and gives me "<unknown object> <unknown variable> "creator" "z" error
Hello GMC, could anybody please help me with something.
How do you create an object with variable set to that object say for example if the code below existed:
key press Z
instance_create_var(x,y,item,var1 = 0 | var2 = 0 | var3= 0)
This is the best way I can think to explain it sorry :) Please...
I made a game with a quick intro, the end of the intro is supposed to create an object
I tested this a couple days ago, worked perfectly, no problems in windows or HTML5
Today I made a second room to do some testing, after I finished testing, I deleted that room
Now HTML5 spawns objects, but...
I am trying to create a button that when pressed creates a GUI on the side of the room. for the GUI to be interactive, i made buttons (obj_more, obj_less) wich should spawn when the button is pressed. But when I try the code I also used for another button (wich worked) it didn 't work. I also...
In an alarm[1] event called obj_ufospawner I have the following code:
// set the direction of the UFO
var ufo_dir = irandom(1);
var x_start = 0; // set the x start point
var y_start = random(400) + 60; // set the y start point
if (ufo_dir == 0)
{
direction = 0; // go right
x_start =...
I have hurtbox and hitbox objects that are created around enemies and the player in my game, using instance_create_depth(). And that's fine, for the most part, except that when a hitbox is created, I need some way of registering a collision with the hitbox, and the hurtbox (like a collision...
I have a hitbox I create in an attack state for the player. Here is my code:
bodyHitbox = instance_create_layer(x + 450, y, layer, obj_body_hitbox);
object_set_solid(bodyHitbox, true);
bodyHitbox.mask_index = spr_player_attack_1_body_hitbox...
InstanceCreate is my first Marketplace asset for GMS2. I created it mostly as an exercise to make sure I knew how to create assets for GMS2, and also to "fix" a mild annoyance I have with the instance create functions in GMS2.
This is a very simple script for GMS2 users who came from GMS1, and...
Is it possible to create object without specifying x and y?
The matter is that obj_warrior can be spawned within (x:100, x:200) while obj_archer can be spawned within (x:0, x:100); The available spawn range for each sprite is supplied as their properties (rangeXstart, rangeXend). But I can't...
I was following a space shooter tutorial and in the video they used a code similar to
instance_create(room_width+40, randY, Enemy);
I found out GameMaker removed instance_create to instance_create_depth or layer but when i tried the new code it says "number of arguments expected 4 got 3. whats...