Is there a way to create objects into a room that are stored inside of a ds_grid?
Instance_create_layer or depth doesn't like when I try and place a something other than a direct object and gives me an error.
I can draw my ds_grid when I have sprites stored in the draw event, but I imagine when...
Perhaps this is the wrong place for this but I would love to start a discussion, even if it never gets implemented.
But yeah, imagine if you could do instance_create(obj, arg0, arg1) etc. And then the create event could look like:
x = argument0;
y = argument1;
Or even if the arguments started...
Hello, i speak spanish so my english is very bad,i have a problem, i wanna make a shooter game and i cant. Because "instance_create" its variable and not a function.
i see tutorials and forums, and they have "instance_create" in orange.
Hola, hablo español así que mi ingles es bastante malo...
Hello! When I enter the room, it reproduces the blocks, but when I move to the next and return to the first, nothing is reproduced in it :(
p.s .: rooms are not from GM but are generated in the same GM Room after moving outside the camera.
I would also like to know if I can mark these objects...
The instance_create_layer function is not working my code is:
if (instance_exists(oPlayer)) && (point_in_circle(oPlayer.x,oPlayer.y,x,y,64))
{
nearby = true;
if (keyboard_check_pressed(ord("Q"))) && (!instance_exists(oGunPickup)) && (!instance_exists(oGun))
{
image_index =...
i am trying to make a top down shooter in gml, i've made all the movement and rotation but i don't know how to make the player shoot, i saw tutorials online and all of them said to use the function "instance_create" but every time i use that it just says it is a variable and it says nowhere that...
Edit: Disregard. I fixed my problem by adding a Step event with global.enemyCounter = currentEnemies; to check the counter every frame and switched my Alarm event code to check conditions before spawning an enemy.
Hello all.
I have tried countless times to fix my problem. I am somewhat...
Hey, Recently I've been working on my own boss A.I., but I've encountered an annoying problem.
Whenever I try to use the function "instance_create_depth" on my bot, on the first frame the instance that it creates spawns in the wrong coordinates which makes it look bad. I've tried many things to...
Hello, I completed the traffic spawning system in my GTA 2 style game, and it worked, but after a bit it stopped. The way it works is it checks the player distance, and then creates a car, and then a pedestrian in the car to drive it. Problem is, the pedestrian only spawns about 20% of the time...
The code is essentially:
(during attack frame)
{ var damage = instance_create(x,y,obj_damage)
damage.creator = id;
damage.attack = 5;
}
(in the damage objects create event)
z = creator.z;
The game crashes and gives me "<unknown object> <unknown variable> "creator" "z" error
Hello GMC, could anybody please help me with something.
How do you create an object with variable set to that object say for example if the code below existed:
key press Z
instance_create_var(x,y,item,var1 = 0 | var2 = 0 | var3= 0)
This is the best way I can think to explain it sorry :) Please...
I made a game with a quick intro, the end of the intro is supposed to create an object
I tested this a couple days ago, worked perfectly, no problems in windows or HTML5
Today I made a second room to do some testing, after I finished testing, I deleted that room
Now HTML5 spawns objects, but...
I am trying to create a button that when pressed creates a GUI on the side of the room. for the GUI to be interactive, i made buttons (obj_more, obj_less) wich should spawn when the button is pressed. But when I try the code I also used for another button (wich worked) it didn 't work. I also...
In an alarm[1] event called obj_ufospawner I have the following code:
// set the direction of the UFO
var ufo_dir = irandom(1);
var x_start = 0; // set the x start point
var y_start = random(400) + 60; // set the y start point
if (ufo_dir == 0)
{
direction = 0; // go right
x_start =...
I have hurtbox and hitbox objects that are created around enemies and the player in my game, using instance_create_depth(). And that's fine, for the most part, except that when a hitbox is created, I need some way of registering a collision with the hitbox, and the hurtbox (like a collision...
I have a hitbox I create in an attack state for the player. Here is my code:
bodyHitbox = instance_create_layer(x + 450, y, layer, obj_body_hitbox);
object_set_solid(bodyHitbox, true);
bodyHitbox.mask_index = spr_player_attack_1_body_hitbox...
InstanceCreate is my first Marketplace asset for GMS2. I created it mostly as an exercise to make sure I knew how to create assets for GMS2, and also to "fix" a mild annoyance I have with the instance create functions in GMS2.
This is a very simple script for GMS2 users who came from GMS1, and...
Is it possible to create object without specifying x and y?
The matter is that obj_warrior can be spawned within (x:100, x:200) while obj_archer can be spawned within (x:0, x:100); The available spawn range for each sprite is supplied as their properties (rangeXstart, rangeXend). But I can't...
I was following a space shooter tutorial and in the video they used a code similar to
instance_create(room_width+40, randY, Enemy);
I found out GameMaker removed instance_create to instance_create_depth or layer but when i tried the new code it says "number of arguments expected 4 got 3. whats...
So I've been making some kind of randomized-Bullet-Hell type of game, and not too complex of course since it is my first time using code and GameMaker.
I'm using a timeline to create all of the bullets and the instances, which work well, except for one detail: No many times how I restart my...