fellow gamemakers,
I have been personally creating a 2.5D effect with sprites. I draw fake ramps and such to create imaginary collision in a 3D axis. That has been going well until the actual floor is a platform and he wants to collide with another one.
I use a Z variable just like in normal...
Just as the title says...Is there an order to what instances are deactivated first when using a code like
instance_deactivate_region() ?
If I had to guess I would think it went by a room's Instance Creation Order? Just curious. Thanks in adavance!
Hey everyone,
throughout the time working with shaders in GM, I've found it convenient to set the visible property of all objects that I want to apply a shader on to false and then simply draw the objects in a single renderer object with
shader_set(myShader);
with (myObject) {
// draw...
I have a controller object (obj_controller), in which I initialize my global variables. In the Create event of the controller object, I have this line to initialize the global variable of global.player_color:
global.player_color = "purple";
I also have a player object (obj_player) that has...
hey all
i have got a problem with gamemaker studio 1.4.....i have set some persist objects .in first room all are fine but at the next room all the persist objects setted to the previous room are behind the objects of the room .
The game takes place on a grid, and one of the objects is an arrow box. When activated, all arrow boxes in the room move one space to the right if there is a free space. The problem is, if the grid space to its right is occupied by another arrow box, it will behave differently depending on their...