Are there any difference for game if I have (for example) 10 objects or 10 instanses of one object? For memory/performance/etc.
I have found 2 ways to make a cutscene, and first is to create a new object for every cutscene, second is to create different instances of one object (it uses...
I recently started goofing around on GMS2.
Currently working on a roguelike project, my first incomprehension came with damage calculation.
Right now it's overly simple : each time I bump into the enemy he loses 5HP.
So I have something like :
hp_enemy -= 5 ;
if (hp_enemy <= 0)