1. T

    SOLVED Optimization: objects and instances (question)

    Hello! Are there any difference for game if I have (for example) 10 objects or 10 instanses of one object? For memory/performance/etc. I have found 2 ways to make a cutscene, and first is to create a new object for every cutscene, second is to create different instances of one object (it uses...
  2. F

    Windows issues with numbers

    Hi there, I recently started goofing around on GMS2. Currently working on a roguelike project, my first incomprehension came with damage calculation. Right now it's overly simple : each time I bump into the enemy he loses 5HP. So I have something like : hp_enemy -= 5 ; if (hp_enemy <= 0) {...