Hey, i never did something like working with strings and numbers together and i'm from germany so please dont talk about my english^^
My code is something like this:
global.amount = get_string_async("Wie viel willst du aufladen?","")
global.v = 0
Price: $1.99 $0.99
Easily create as many multi touch joysticks as you need for mobile and tablet users. Fully customizable
Thresholding on press...
Like (for those who program in C) the scanf() function or cin << "variable", is there a way I can input a variable and store it in GML? If so, can you tell me how? I really want to know to do a cheats menu, thanks for taking your time to read! :)
Edit 1: I know I can use the keyboard_check()...
I am having trouble detecting mouse_wheel_up() or mouse_wheel_down() in my input object whenever I am holding the shift key down.
//do other things
If I am NOT holding shift my game will 'do other things' as it...
I have no code to present, but i would like to make a naming system, sorta like Undertale's one, how the save file appears with your name and such also characters in game refer to you as your inputted name. I'm not sure where to start? can someone link me too a website or help me here please? do...
So recently i tried to implement alternative input devices besides my usual keyboard/mouse controls.
One of the issues was a huge fps-drop (1200 fps to 18 fps) due to a bug or peculiarity with the joystick functions. I talked with some people in another thread about this.
Now another thing that...
So recently im trying to implement gamepad controls into my game (its usually mouse and keyboard). However since i implemented the gamepad-controls (im using the joystick functions) i now get huge fps drops (from around 1000 fps to 18 fps) when the gamepad is not connected...
GM Version: GameMaker:Studio v1.4.1757
Target Platform: ALL
Download: Starter Project
Links: YouTube Video
Add gamepad support to your game.
Learn how to use multiple object to keep your input methods sepearated and clear.
I have been depressed lately over the Jam... I had not one scrap of code in my code base. In fact, I had not one script, one scrapt of useful code. So I plan on rectifying this. And that brings us to:
Today I made a couple of scripts - like this one:
:) I am building my code base day by day...
Poor input boxes make your game look and feel unprofessional, and can ruin the important first impression of a player. But they're a pain to program properly. With this text input extension you can avoid dozens of hours of UI programming, and get...
How to make a simulation of mouse click?
Can be possible it?
Thx for spending your time :)
Control Schemes is a paid extension that implements a design pattern for input handling. It makes implementing controls a simpler matter of following the design pattern.
A "control scheme" is a term I made up to describe a set of user inputs, combined with their effects. Many games in a given...
Download demo: https://dl.dropboxusercontent.com/u/385051928/Assets/InputBox/InputBoxDemo.zip
Fully functional one-line input boxes.
If you need a one-line input box with all the bells and whistles for only $1.99, this is the asset for...