input system

  1. Misi

    Asset - Extension Menu and Input System - Make a controls menu in one line of code!

    This extension adds a menu and input system to GameMaker Studio 2 version 2.3.1+ With these systems, you can: Create a title and pause menu in no time. Organize multiple inputs like vk_right, ord("D") and gp_padr into a single category/action right And combine these two to create a controls...
  2. atmobeat

    Input Manager and FSM Question

    I'm using an Input object that checks the hardware directly (among other things). My game is a zelda-like game with a focus on puzzles and has a mechanic or two that allow the player to control other characters, so I'm doing something a little different this time. After thinking about how to...
  3. S

    GMS 2 Rebindable/custom keyboard & gamepad controls

    Evening all, I want to setup key rebinding. I believe the method would be to store the value to look for and read in the value the player wants to use instead. Would that require manually interpreting all key values e.g. or is there a smarter way to do it? Any approach needs to work for...
  4. R

    How to get the keyboard layout & display players input on screen based on the layout?

    I try to perfectionate my input system so well here it goes... O.o" The player can click on the key they can change it however there are a lot of undefined keys, so with an array I gave all keys on the keyboard name...(the names from the ascii table + some different based on my keyboard) The...
  5. R

    How to show your whole keyboard with unicode or ascii?

    I used the chr() to convert the ascii code to string.. but it looks like you can almost only see the letters and numbers the way it is meant to be the part on the keyboard around numlock doesn't show numbers but letters and all special characters are nope... (I understand that space and shift...