Hey,
I hope I've posted this on correct sub-forum, this sounds like a bug for me.
I've had same issue for last two years since I've started using Game Maker 1.4, now using 2.0.
So far I've been making Android games only. I use INI-saving and loading.
I've got 4 games in Google Play now and...
How do I write a ds_map into an ini file and then reassemble the map from an ini file's contents so I can use it in game? The actual ini values should be difficult to edit ds_map gibberish. How do I put it back together as a ds_map in game, so I can check the individual key values, and set them...
Hey! I just want to know the easiest but good way to encrypt .ini files. I don't want to play for an extension. I also don't want to use 64bit encoding because anyone can use a translator.
This is my save file script:
if (file_exists("Save.ini")) file_delete("Save.ini");
ini_open("Save.ini");
//...
GMAccount - Online Data
Marketplace: http://bit.ly/2u7bJoA
Category: Extensions
Price: $39.99$19.99
Modules: All Platforms
Description:
Compatible with GMS1 and 2 - All Platforms
Requires your own PHP server to run. See the manual for more information
An easy to implement system that lets...
An easier, safer data handling. Lerner INI lets you load and save your game data in only one line. No more file open / close handling!
Thanks to the automatic data encryptation, remain master of the in app purchases (IAP), the character progression, etc. Cheating becomes way harder!
This...
Been a while since I've been working with game maker...
I talked about this before, but I said that I knew how to do this... I have either misunderstood something or I completely forgot how to do this. I tried to search this up, but I can't find anything.
Is there a command for creating a new...
Hello,
I am working on an HTML5 game that uses an image export button. I have an extension that allows me to save the game's screen to an image in HTML5 but only works if WebGL if off, however my game overall does require the use of WebGL.
My first idea around this is to save the data that...
TL;DR: How can I specify my HTML5 game to save a sprite locally and how can I locate it afterwards?
So I noticed by accident that you can save files locally with HTML5 by saving an ini file. I want to do more things like this with my HTML5 game, but I'm getting all mixed up and I need some...
I have a badly problem... I made my game but I cant make a save load system on it ... Not a normal one, like a good game... So... If u play a game (like silent age) for your second time, you see the main menu at the first, then if you tap "start" you see... The game saved your progress...
I have...
I have a badly problem... I made my game but I cant make a save load system on it ... Not a normal one, like a good game... So... If u play a game (like silent age) for your second time, you see the main menu at the first, then if you tap "start" you see... The game saved your progress...
I have...
I have a badly problem... I made my game but I cant make a save load system on it ... Not a normal one, like a good game... So... If u play a game (like silent age) for your second time, you see the main menu at the first, then if you tap "start" you see... The game saved your progress...
I have...
I'm having trouble finding if and where my game create a ini save file to store the player preferencies
This is the code
ini_open(working_directory + "preferences.ini")
ini_write_string("Options","DPAD", "false")
ini_close()
I also tried without putting working_directory in ini_open
This is the...
this is the code
///HP
if (global.HP <= 0){
can_move = 0
show_message("You lost better luck next time")
ini_open("savedata.ini");
Max_Caught = ini_read_real("Save", "Cola", 0);
ini_close();
if(Max_Caught << global.Cola_Caught){
ini_open("savedata.ini")...
Okay, so I've added a save feature to my game using INI files and it's nearing completion.. I know of a couple of plugins which I am going to use to encrypt my INI files (to prevent players from changing values and cheating), but my game is going to feature a strict system of permadeath. Because...
so for some reason it gives me this error
___________________________________________
############################################################################################
ERROR in
action number 2
of Key Press Event for F6 Key
for object o_ctrl:
Trying to read from undefined INI file...
Hello there,
I have searched alredy, but I can not get a winner: which of these is the best one to save your game? (and store health, mana, room, etc.).
Thank you!
Hi!
I have a game I have been working on recently, and I would like to add support for multiple saves, and at the same time do not want to flood the player's desktop with save files. I am wondering if I can simply change the directory in which game_save() operates. If I can't, what is a simple...
I want to access information from an ini file I created in another project that stores level data. I want to access the data by including the ini file in my game. So I created a new included file, selected the one from the other project and didn't changed the name. Now it's called Save.ini
I...
I've been working on an ini save system that's been coming along nicely.
I'd like to store multiple things for each level, like a byte for level completion, five or so New Super Mario Bros. style Star Coins, high scores, etc. I recognize that I could just use a 2D array, but I'm wondering if...