.ini

  1. P

    GMS 2.3+ What is the best data_structure to store Tile Info?

    Hello everybody, I have previously make a thread asking wheter structures(GMS 2.3) are good for storing info about tiles, and even without receiving a positive answer I decided to use them in the Level Editor to test before implementing in new Games. But now when I am done with Level Editor and...
  2. M

    GMS 2 [Solved] Issues with drawing Cyrillic text from a .ini file

    In my game I have setup a localization system using an included .ini file. The strings.ini file looks like this [english] 101=Resume 102=Settings 103=Quit 104=Video 105=Audio 106=Controls 107=Back 108=Resolution 109=Fullscreen mode 110=Master 111=SFX 112=Music 113=Walk left 114=Walk right...
  3. PlayerOne

    GMS 2 Advice when it comes to loading text (localization) [SOLVED]

    I plan localizing my game and I have two ideas rolling around in my mind on how to load text. Either load the strings from an .ini file into a ds_grid in a centralized way and have the objects access the strings form that grid or load strings in each object when a room starts (or object spawned)...
  4. A

    GML How to send large amounts of data over network at start of connection?

    I'm developing a multiplayer game in which the map changes frequently during the course of the match. To be more specific, I have a ds_list server-side that contains all the values of map objects that need to be destroyed. Everything so far is working, as the objects can be transferred to...
  5. M

    Legacy GM Saving Objects and their Values into .INI files

    Hi, I'm wondering how I could save individual objects with exact values into a .ini file without going through and doing obj_flags.flag1 = ini_read_real("flags","flag1","flag1"); for each individual variable. I'm trying to make flag system, but I can't seem to figure out how to save the...
  6. jf_knight

    [solved]Full screen settings saving

    I want to have the user click a settings menu button and toggle through "full screen" and "windowed" settings (everyone is familiar with this common function, right?). I've encountered a problem where I can toggle through the settings but the change wont save (it reverts back to its default...
  7. A

    Game won't read from .INI file!

    Hello there programmers, I wanted to save the quests progress from my game in a .INI file, to sort of save the progress so you don't have to start from the beginning if you close the game. Now I created and wrote some data to the .INI file, but when I want to read from it, the game returns 0 to...
  8. S

    Adding sprites using .ini

    The title is pretty self explanatory. I'm designing a game that is fully "moddable", as in every variable is saved inside a .ini file. This is nice but to be fully moddable, I need to be able to select a sprite from a path set in the .ini file. Now, I've seen the code to add in the new sprite...
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