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Hello everybody, I have previously make a thread asking wheter structures(GMS 2.3) are good for storing info about tiles, and even without receiving a positive answer I decided to use them in the Level Editor to test before implementing in new Games. But now when I am done with Level Editor and...
In my game I have setup a localization system using an included .ini file. The strings.ini file looks like this
[english]
101=Resume
102=Settings
103=Quit
104=Video
105=Audio
106=Controls
107=Back
108=Resolution
109=Fullscreen mode
110=Master
111=SFX
112=Music
113=Walk left
114=Walk right...
I plan localizing my game and I have two ideas rolling around in my mind on how to load text. Either load the strings from an .ini file into a ds_grid in a centralized way and have the objects access the strings form that grid or load strings in each object when a room starts (or object spawned)...
I'm developing a multiplayer game in which the map changes frequently during the course of the match.
To be more specific, I have a ds_list server-side that contains all the values of map objects that need to be destroyed.
Everything so far is working, as the objects can be transferred to...
Hi, I'm wondering how I could save individual objects with exact values into a .ini file without going through and doing
obj_flags.flag1 = ini_read_real("flags","flag1","flag1");
for each individual variable. I'm trying to make flag system, but I can't seem to figure out how to save the...
I want to have the user click a settings menu button and toggle through "full screen" and "windowed" settings (everyone is familiar with this common function, right?). I've encountered a problem where I can toggle through the settings but the change wont save (it reverts back to its default...
Hello there programmers, I wanted to save the quests progress from my game in a .INI file, to sort of save the progress so you don't have to start from the beginning if you close the game. Now I created and wrote some data to the .INI file, but when I want to read from it, the game returns 0 to...
The title is pretty self explanatory. I'm designing a game that is fully "moddable", as in every variable is saved inside a .ini file. This is nice but to be fully moddable, I need to be able to select a sprite from a path set in the .ini file. Now, I've seen the code to add in the new sprite...