incremental

  1. F

    Dialogue System

    Hey guys, I'm working on making a dialogue system but it's proving to be fairly difficult. The code goes through three stages before it's finally displayed, I'm not entirely sure how to phrase my code but its starts from the civilian your talking to, which has a set of strings that are listed as...
  2. William Garrison

    GMS 2 Turn Based Players

    Trying to set up a simple system that says after 10 turns (or whatever) it goes to the next player in line. Here is what I have. But the number doesn't seem to be updating when I click the button. create... pNo = 0; pSelected = "P" + string(pNo); step... if (mouse_check_button(mb_left)) {...
  3. G

    GML [ANSWERED] how to use 'for' loops & arrays)

    hi yall, i've always gone through arrays like this: for(var i = 0; i < n; i++) { Array[@ i] = -1; } however, upon reading this thread am i understanding correctly that this is more efficient: for(var i = 0; i < n; ++i) { Array[@ i] = -1; } ? this is how i do my menus, or at least the part where...
  4. Dagoba

    Legacy GM Increment score one by one

    Hello! I want to have an effect that when you score, your scoreboard won't just jump from like 150 to 200, but it will increment score one by one from 150 to 200 (score++;) I tried this with the following method: for (i = 0; i < pending_score; i++) { global.points++; } But it will count it...
  5. @

    Beta Dig Away!

    Hey everyone, I've been learning with Game Maker for a year now and I've been building my 3rd game, 'Dig Away!' for past months. It's a mining themed incremental/clicker game on Android with retro themed art and music. Short tutorial how to play: -Tap to mine ores - your train driver ships and...
  6. L

    Windows Drawing Sprite to Represent Every Fifth of a Variable

    Hello everyone! First time posting. I was hoping for some help or advice on how to tackle something specific in my game. I'm designing a simple tower defense game for my design class. I'll briefly run you through the concept for some context: Human explorers have invaded your planet! To...
  7. M

    Handling Big Numbers

    Hello reader, I am currently making an incremental idle game with Game Maker Pro (Mac) I have come upon a problem where once a value reaches 2 billion or so, the object that is assigned to draw the value on screen gives us a negative number. For example, if your money is at 3 billion, it will...
  8. D

    Alpha [Mobile] Idle Explorer (gps based idle/incremental)

    Idle Explorer {name might change} Operating system: Android server: PHP client: GameMaker:Studio 1.4 genre: idle/incremental download link (10mb): http://www.mediafire.com/file/18mgolgt7cg7hhq/Idle_explorer_alpha_demo1_3.apk game uses the phones gps. GPS extension written by: Florian van Strien...
  9. D

    Android keeping time on client and server for timer/icremental game

    im working on an android game, its a timer/incremental game and have a server written in php and client in gamemaker studio. the game is based on 60second cycles. so every 60seconds you gain x resources. the server records client timestamps via the time() function in php. this works perfect...
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