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inconsistencies

  1. Endzerhi

    Mouse button checking is inconsistent/unresponsive.

    I just recently converted a Gamemaker 1.4 project to Gamemaker 2, and I've noticed that the game tends to dip in frames when loading new textures for the first time. In addition to this, mouse_check_button_released functions in my main menu room have stopped working consistently. When clicked...
  2. S

    FPS problems

    Hello everyone! I'm having a strange issue with the framerate of my game. I recently reinstalled GMS2 and noticed my game will now only run at 50 fps, even though the framerate is set to 60. When I change the desired framerate to something higher (for instance 120) it runs at that framerate...
  3. S

    Documentation about extensions (external function) is inconsistent

    Hell', I've finally reached 5 posts, yay! (I can now post links.) (Keep in mind I am still a noob in GameMaker tech.) But, I have read a couple of docs pages around external functions and how they work via "extensions". I would like to point out several minor inconsistencies which I have come...
  4. P

    GameMaker Struggling with game behavior inconsistencies between objects that share the same code.

    I'm using Game Maker Studio 2 v2.2.1.287. I've included a short video link at the bottom that showcases my problem. I've begun prototyping an "Inventory Simulator" game where the basic concept is you're supposed to pick items up of various shapes and sizes, and fit them into your limited...
  5. Xalezar

    HTML5 Is mp_potential_path not available for HTML5?

    Hi Everyone, I've been testing my game locally on the "Test" platform (set with the target icon in the upper right corner) and I am able to get my enemies to chase the player, but when I tested it on the "HTML5" platform, the motion planning function doesn't seem to have any effect and my...
  6. andev

    Why do strings start at 1 in GML?

    Something I've been wondering for a while now, why does game maker treat string position ids differently? Everything else starts counting from 0. Lists Grids Arrays Sprites Objects Scripts Sounds Buffers Buffer seek Backgrounds Rooms Instances (+100000) And I'm sure there's more... But...
  7. Ziberteck

    HTML 5 Depth

    So I've been noticing that there is an issue with depth in game maker html5 edition what doesn't exist in the windows version. To reduce lag, as one should, i have a script that limits the objects that are active on the screen. // code ran through the step event of a persistent controller...
  8. RyanC

    Legacy GM Texture Page - Inconsistent Mapping

    Hi everyone, I noticed that 4 frames of a sprite have now been pushed onto another texture page. After spending ages optimizing the size of the sprites so they fit onto a 2048 x 2048 texture page Game Maker has now decided that they no longer fit on one page. The only thing I done since it fit...
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